extra   [plain text]


// $XFree86: xc/programs/xkbcomp/types/extra,v 1.3 2002/11/26 02:14:02 dawes Exp $

partial default xkb_types "default" {
    // Definition for a key type used for the czech keymap, for instance.
    // Defines style a with four level shift. It is similar to three_level
    // type used for iso9995 but it lets the shift key behave "normally".

    virtual_modifiers LevelThree;

    type "FOUR_LEVEL" {
        modifiers = Shift+LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";  
	level_name[Level4] = "Shift Alt";  
    };

    type "FOUR_LEVEL_ALPHABETIC" {
	modifiers = Shift+Lock+LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock]  = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] =  Level4;
	map[Lock+Shift+LevelThree] =  Level3;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
    };

    type "FOUR_LEVEL_SEMIALPHABETIC" {
	modifiers = Shift+Lock+LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	map[Lock]  = Level2;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[Lock+LevelThree] =  Level3;
        map[Lock+Shift+LevelThree] = Level4;
	preserve[Lock+LevelThree] = Lock;
	preserve[Lock+Shift+LevelThree] = Lock;
	level_name[Level1] = "Base";
	level_name[Level2] = "Shift";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Shift Alt";
    };

    // Another four level keypad variant
    // First two levels are controled by NumLock (with active Shift-ing like
    // in KEYPAD). LevelThree overrides this mode, with two additional
    // Shift-ed levels
    // NumLock state is intentionnaly ignored when LevelThree is active
    type "FOUR_LEVEL_MIXED_KEYPAD" {
        modifiers = Shift+NumLock+LevelThree;
        map[None] = Level1;
        map[Shift+NumLock] = Level1;
        map[NumLock] = Level2;
        map[Shift] = Level2;
        map[LevelThree] = Level3;
	map[NumLock+LevelThree] = Level3;
        map[Shift+LevelThree] = Level4;
	map[Shift+NumLock+LevelThree] = Level4;
        level_name[Level1] = "Base";
        level_name[Level2] = "Number";
        level_name[Level3] = "Alt Base";
        level_name[Level4] = "Shift Alt";
    };

    // Base level, two Shift-ed LevelThree levels, one Ctrl+Alt command level
    type "FOUR_LEVEL_X" {
        modifiers = Shift+LevelThree+Control+Alt;
        map[None] = Level1;
        map[LevelThree] = Level2;
	map[Shift+LevelThree] = Level3;
	map[Control+Alt] = Level4;
        level_name[Level1] = "Base";
        level_name[Level2] = "Alt Base";
        level_name[Level3] = "Shift Alt";
	level_name[Level4] = "Ctrl+Alt";
    };

// Special type for keys used in Serbian Latin Unicode map
// It makes it possible to use all three forms of latin letters 
// present in Unicode that are made up of two separate letters 
// (forms like LJ, Lj, and lj; NJ, Nj, and nj; etc)

    type "SEPARATE_CAPS_AND_SHIFT_ALPHABETIC" {
        modifiers = Shift+Lock+LevelThree;
        map[None] = Level1;
        map[Shift] = Level2;
        map[Lock] = Level4;
        map[LevelThree] = Level3;
        map[Shift+LevelThree] = Level4;
        map[Lock+LevelThree] =  Level3;
        map[Lock+Shift+LevelThree] = Level3;
        preserve[Lock]= Lock;
        preserve[Lock+LevelThree]= Lock;
        level_name[Level1] = "Base";
        level_name[Level2] = "Shift";
        level_name[Level3] = "AltGr Base";
        level_name[Level4] = "Shift AltGr";
    };

// type for e.g. german ssharp which is capitalized SS.
// CHARACTERISTICS:
// It is FOUR_LEVEL with the exception that the fifth level
// is mapped to the Lock modifier.
// If other modifiers are used, the Lock state is ignored.
// DETAILS ABOUT GERMAN:
// The capital form of ssharp (called sharp s) only exists for
// completely capitalized Text, not at the beginning of sentences
// or nouns (nouns have a captial letter at the beginning in german).
// The ssharp key, to the right of the zero key, takes this into
// account and has a questionmark mapped on shift-ssharp since
// normally no capital version is needed.
// When typing with active capsLock, this key type is needed to
// output two capital letters S because this is the only german key
// whose capital letter is not the same as the one typed with shift.

    type "FOUR_LEVEL_PLUS_LOCK" {
        modifiers = Shift+Lock+LevelThree;
        map[None] = Level1;
        map[Shift] = Level2;
        map[LevelThree] = Level3;
        map[Shift+LevelThree] = Level4;
        map[Lock]  = Level5;
        map[Lock+Shift] = Level2;
        map[Lock+LevelThree] = Level3;
        map[Lock+Shift+LevelThree] = Level4;
        level_name[Level1] = "Base";
        level_name[Level2] = "Shift";
        level_name[Level3] = "Alt Base";
        level_name[Level4] = "Shift Alt";
        level_name[Level5] = "Lock";
    };
};

// This enables the four level shifting also for the keypad.
partial xkb_types "keypad" {
    virtual_modifiers LevelThree;

    type "FOUR_LEVEL_KEYPAD" {
	modifiers = Shift+NumLock+LevelThree;
	map[None] = Level1;
	map[Shift] = Level2;
	map[NumLock] = Level2;
	map[Shift+NumLock] = Level1;
	map[LevelThree] = Level3;
	map[Shift+LevelThree] = Level4;
	map[NumLock+LevelThree] = Level4;
	map[Shift+NumLock+LevelThree] = Level3;
	level_name[Level1] = "Base";
	level_name[Level2] = "Number";
	level_name[Level3] = "Alt Base";
	level_name[Level4] = "Alt Number";
    };       
};

// This enables the four level shifting also for the keypad,
// but levels 1 and 2, and 3 and 4 are swapped on Mac keypads.
partial xkb_types "mac_keypad" {
    virtual_modifiers LevelThree;

    type "FOUR_LEVEL_KEYPAD" {
	modifiers = Shift+NumLock+LevelThree;
	map[None] = Level2;
	map[Shift] = Level1;
	map[NumLock] = Level1;
	map[Shift+NumLock] = Level2;
	map[LevelThree] = Level4;
	map[Shift+LevelThree] = Level3;
	map[NumLock+LevelThree] = Level3;
	map[Shift+NumLock+LevelThree] = Level4;
	level_name[Level2] = "Base";
	level_name[Level1] = "Number";
	level_name[Level4] = "Alt Base";
	level_name[Level3] = "Alt Number";
    };       
};