#ifndef TEXIMAGE_H
#define TEXIMAGE_H
#include "mtypes.h"
extern GLint
_mesa_base_tex_format( GLcontext *ctx, GLint format );
extern struct gl_texture_image *
_mesa_alloc_texture_image( void );
extern void
_mesa_free_texture_image( struct gl_texture_image *teximage );
extern void
_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
struct gl_texture_image *img,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum internalFormat);
extern void
_mesa_set_tex_image(struct gl_texture_object *tObj,
GLenum target, GLint level,
struct gl_texture_image *texImage);
extern struct gl_texture_object *
_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
GLenum target);
extern struct gl_texture_image *
_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
GLenum target, GLint level);
extern GLint
_mesa_max_texture_levels(GLcontext *ctx, GLenum target);
extern void
_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels );
extern void
_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels );
extern void
_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels );
extern void
_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels );
extern void
_mesa_GetTexImage( GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels );
extern void
_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void
_mesa_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void
_mesa_TexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels );
extern void
_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLint border );
extern void
_mesa_CopyTexImage2D( GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border );
extern void
_mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLint x, GLint y, GLsizei width );
extern void
_mesa_CopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height );
extern void
_mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height );
extern void
_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLint border, GLsizei imageSize,
const GLvoid *data);
extern void
_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
extern void
_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid *data);
#ifdef VMS
#define _mesa_CompressedTexSubImage1DARB _mesa_CompressedTexSubImage1DAR
#define _mesa_CompressedTexSubImage2DARB _mesa_CompressedTexSubImage2DAR
#define _mesa_CompressedTexSubImage3DARB _mesa_CompressedTexSubImage3DAR
#endif
extern void
_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void
_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data);
extern void
_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern void
_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
#endif