eyesmask.bit   [plain text]


#define eyesmask_width 48
#define eyesmask_height 32
#define eyesmask_x_hot 0
#define eyesmask_y_hot 0
static unsigned char eyesmask_bits[] = {
   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x00, 0x78, 0x00, 0x00, 0x1e, 0x00, 0x00, 0xfe, 0x01, 0x80, 0x7f, 0x00,
   0x00, 0xff, 0x03, 0xc0, 0xff, 0x00, 0x80, 0xff, 0x07, 0xe0, 0xff, 0x01,
   0xc0, 0xff, 0x0f, 0xf0, 0xff, 0x03, 0xe0, 0xff, 0x1f, 0xf8, 0xff, 0x07,
   0xf0, 0xff, 0x3f, 0xfc, 0xff, 0x0f, 0xf0, 0xff, 0x3f, 0xfc, 0xff, 0x0f,
   0xf0, 0xff, 0x3f, 0xfc, 0xff, 0x0f, 0xf8, 0xff, 0x7f, 0xfe, 0xff, 0x1f,
   0xf8, 0xff, 0x7f, 0xfe, 0xff, 0x1f, 0xf8, 0xff, 0x7f, 0xfe, 0xff, 0x1f,
   0xf8, 0xff, 0x7f, 0xfe, 0xff, 0x1f, 0xf8, 0xff, 0x7f, 0xfe, 0xff, 0x1f,
   0xf8, 0xff, 0x7f, 0xfe, 0xff, 0x1f, 0xf8, 0xff, 0x7f, 0xfe, 0xff, 0x1f,
   0xf8, 0xff, 0x7f, 0xfe, 0xff, 0x1f, 0xf8, 0xff, 0x7f, 0xfe, 0xff, 0x1f,
   0xf8, 0xff, 0x7f, 0xfe, 0xff, 0x1f, 0xf8, 0xff, 0x3f, 0xfe, 0xff, 0x0f,
   0xf0, 0xff, 0x3f, 0xfc, 0xff, 0x0f, 0xf0, 0xff, 0x1f, 0xfc, 0xff, 0x07,
   0xf0, 0xff, 0x1f, 0xfc, 0xff, 0x07, 0xe0, 0xff, 0x0f, 0xf8, 0xff, 0x03,
   0xc0, 0xff, 0x0f, 0xf0, 0xff, 0x03, 0xc0, 0xff, 0x07, 0xf0, 0xff, 0x01,
   0x80, 0xff, 0x03, 0xe0, 0xff, 0x00, 0x00, 0xff, 0x01, 0xc0, 0x7f, 0x00,
   0x00, 0xfe, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};