AcceleratedCompositingContextEfl.h [plain text]
#ifndef AcceleratedCompositingContextEfl_h
#define AcceleratedCompositingContextEfl_h
#include <wtf/Noncopyable.h>
#include <wtf/PassOwnPtr.h>
#if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER_GL)
#include "TextureMapperFPSCounter.h"
#include "ewk_private.h"
namespace WebCore {
class HostWindow;
class TextureMapper;
class TextureMapperLayer;
class AcceleratedCompositingContext {
WTF_MAKE_NONCOPYABLE(AcceleratedCompositingContext);
public:
static PassOwnPtr<AcceleratedCompositingContext> create(HostWindow*);
virtual ~AcceleratedCompositingContext();
virtual void syncLayersNow();
virtual void renderLayers();
virtual void attachRootGraphicsLayer(GraphicsLayer* rootLayer);
virtual GraphicsContext3D* context();
private:
AcceleratedCompositingContext();
virtual bool initialize(HostWindow*);
Evas_Object* m_view;
OwnPtr<TextureMapper> m_textureMapper;
OwnPtr<GraphicsLayer> m_rootGraphicsLayer;
TextureMapperLayer* m_rootTextureMapperLayer;
RefPtr<GraphicsContext3D> m_context3D;
TextureMapperFPSCounter m_fpsCounter;
};
}
#endif // USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER_GL)
#endif // AcceleratedCompositingContextEfl_h