AcceleratedCompositingContextEfl.cpp [plain text]
#include "config.h"
#if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER_GL)
#include "AcceleratedCompositingContextEfl.h"
#include "FrameView.h"
#include "GraphicsContext3D.h"
#include "GraphicsLayerTextureMapper.h"
#include "HostWindow.h"
#include "PageClientEfl.h"
#include "TextureMapperGL.h"
#include "TextureMapperLayer.h"
#include "ewk_view_private.h"
namespace WebCore {
PassOwnPtr<AcceleratedCompositingContext> AcceleratedCompositingContext::create(HostWindow* hostWindow)
{
OwnPtr<AcceleratedCompositingContext> context = adoptPtr(new AcceleratedCompositingContext);
if (!context->initialize(hostWindow))
return nullptr;
return context.release();
}
AcceleratedCompositingContext::AcceleratedCompositingContext()
: m_view(0)
, m_rootTextureMapperLayer(0)
{
}
AcceleratedCompositingContext::~AcceleratedCompositingContext()
{
}
bool AcceleratedCompositingContext::initialize(HostWindow* hostWindow)
{
m_view = hostWindow->platformPageClient()->view();
if (!m_view)
return false;
m_context3D = GraphicsContext3D::create(GraphicsContext3D::Attributes(), hostWindow, WebCore::GraphicsContext3D::RenderDirectlyToHostWindow);
if (!m_context3D)
return false;
return true;
}
void AcceleratedCompositingContext::syncLayersNow()
{
if (m_rootGraphicsLayer)
m_rootGraphicsLayer->flushCompositingStateForThisLayerOnly();
EWKPrivate::corePage(m_view)->mainFrame()->view()->flushCompositingStateIncludingSubframes();
}
void AcceleratedCompositingContext::renderLayers()
{
if (!m_rootGraphicsLayer)
return;
if (!m_context3D->makeContextCurrent())
return;
int width = 0;
int height = 0;
evas_object_geometry_get(m_view, 0, 0, &width, &height);
m_context3D->viewport(0, 0, width, height);
m_textureMapper->beginPainting();
m_rootTextureMapperLayer->paint();
m_fpsCounter.updateFPSAndDisplay(m_textureMapper.get());
m_textureMapper->endPainting();
}
void AcceleratedCompositingContext::attachRootGraphicsLayer(GraphicsLayer* rootLayer)
{
if (!rootLayer) {
m_rootGraphicsLayer.clear();
m_rootTextureMapperLayer = 0;
return;
}
m_rootGraphicsLayer = WebCore::GraphicsLayer::create(0);
m_rootTextureMapperLayer = toTextureMapperLayer(m_rootGraphicsLayer.get());
m_rootGraphicsLayer->addChild(rootLayer);
m_rootGraphicsLayer->setDrawsContent(false);
m_rootGraphicsLayer->setMasksToBounds(false);
m_rootGraphicsLayer->setSize(WebCore::IntSize(1, 1));
m_textureMapper = TextureMapperGL::create();
m_rootTextureMapperLayer->setTextureMapper(m_textureMapper.get());
m_rootGraphicsLayer->flushCompositingStateForThisLayerOnly();
}
GraphicsContext3D* AcceleratedCompositingContext::context()
{
return m_context3D.get();
}
}
#endif // USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER_GL)