WebAnimationControllerImpl.cpp [plain text]
#include "config.h"
#include "WebAnimationControllerImpl.h"
#include "AnimationController.h"
#include "Element.h"
#include "WebElement.h"
#include "WebFrameImpl.h"
#include "platform/WebString.h"
using namespace WebCore;
namespace WebKit {
WebAnimationControllerImpl::WebAnimationControllerImpl(WebFrameImpl* frameImpl)
: m_frameImpl(frameImpl)
{
ASSERT(m_frameImpl);
}
AnimationController* WebAnimationControllerImpl::animationController() const
{
if (!m_frameImpl->frame())
return 0;
return m_frameImpl->frame()->animation();
}
bool WebAnimationControllerImpl::pauseAnimationAtTime(WebElement& element,
const WebString& animationName,
double time)
{
AnimationController* controller = animationController();
if (!controller)
return 0;
return controller->pauseAnimationAtTime(PassRefPtr<Element>(element)->renderer(),
animationName,
time);
}
bool WebAnimationControllerImpl::pauseTransitionAtTime(WebElement& element,
const WebString& propertyName,
double time)
{
AnimationController* controller = animationController();
if (!controller)
return 0;
return controller->pauseTransitionAtTime(PassRefPtr<Element>(element)->renderer(),
propertyName,
time);
}
unsigned WebAnimationControllerImpl::numberOfActiveAnimations() const
{
AnimationController* controller = animationController();
if (!controller)
return 0;
return controller->numberOfActiveAnimations(m_frameImpl->frame()->document());
}
void WebAnimationControllerImpl::suspendAnimations() const
{
AnimationController* controller = animationController();
if (!controller)
return;
if (!m_frameImpl->frame())
return;
controller->suspendAnimations();
}
void WebAnimationControllerImpl::resumeAnimations() const
{
AnimationController* controller = animationController();
if (!controller)
return;
if (!m_frameImpl->frame())
return;
controller->resumeAnimations();
}
}