SVGFELightElement.cpp [plain text]
#include "config.h"
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "SVGFELightElement.h"
#include "MappedAttribute.h"
#include "SVGNames.h"
namespace WebCore {
SVGFELightElement::SVGFELightElement(const QualifiedName& tagName, Document* doc)
: SVGElement(tagName, doc)
, m_specularExponent(1.0f)
{
}
SVGFELightElement::~SVGFELightElement()
{
}
void SVGFELightElement::parseMappedAttribute(MappedAttribute* attr)
{
const String& value = attr->value();
if (attr->name() == SVGNames::azimuthAttr)
setAzimuthBaseValue(value.toFloat());
else if (attr->name() == SVGNames::elevationAttr)
setElevationBaseValue(value.toFloat());
else if (attr->name() == SVGNames::xAttr)
setXBaseValue(value.toFloat());
else if (attr->name() == SVGNames::yAttr)
setYBaseValue(value.toFloat());
else if (attr->name() == SVGNames::zAttr)
setZBaseValue(value.toFloat());
else if (attr->name() == SVGNames::pointsAtXAttr)
setPointsAtXBaseValue(value.toFloat());
else if (attr->name() == SVGNames::pointsAtYAttr)
setPointsAtYBaseValue(value.toFloat());
else if (attr->name() == SVGNames::pointsAtZAttr)
setPointsAtZBaseValue(value.toFloat());
else if (attr->name() == SVGNames::specularExponentAttr)
setSpecularExponentBaseValue(value.toFloat());
else if (attr->name() == SVGNames::limitingConeAngleAttr)
setLimitingConeAngleBaseValue(value.toFloat());
else
SVGElement::parseMappedAttribute(attr);
}
void SVGFELightElement::synchronizeProperty(const QualifiedName& attrName)
{
SVGElement::synchronizeProperty(attrName);
if (attrName == anyQName()) {
synchronizeAzimuth();
synchronizeElevation();
synchronizeX();
synchronizeY();
synchronizeZ();
synchronizePointsAtX();
synchronizePointsAtY();
synchronizePointsAtZ();
synchronizeSpecularExponent();
synchronizeLimitingConeAngle();
return;
}
if (attrName == SVGNames::azimuthAttr)
synchronizeAzimuth();
else if (attrName == SVGNames::elevationAttr)
synchronizeElevation();
else if (attrName == SVGNames::xAttr)
synchronizeX();
else if (attrName == SVGNames::yAttr)
synchronizeY();
else if (attrName == SVGNames::zAttr)
synchronizeZ();
else if (attrName == SVGNames::pointsAtXAttr)
synchronizePointsAtX();
else if (attrName == SVGNames::pointsAtYAttr)
synchronizePointsAtY();
else if (attrName == SVGNames::pointsAtZAttr)
synchronizePointsAtZ();
else if (attrName == SVGNames::specularExponentAttr)
synchronizeSpecularExponent();
else if (attrName == SVGNames::limitingConeAngleAttr)
synchronizeLimitingConeAngle();
}
}
#endif // ENABLE(SVG)