JSArrayBufferViewCustom.cpp [plain text]
#include "config.h"
#if ENABLE(3D_CANVAS)
#include "config.h"
#include "JSArrayBufferView.h"
#include "JSInt8Array.h"
#include "JSUint8Array.h"
#include "JSInt16Array.h"
#include "JSUint16Array.h"
#include "JSInt32Array.h"
#include "JSUint32Array.h"
#include "JSFloat32Array.h"
#include "ArrayBufferView.h"
using namespace JSC;
namespace WebCore {
JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, ArrayBufferView* object)
{
if (!object)
return jsUndefined();
if (object) {
if (object->isFloatArray())
return getDOMObjectWrapper<JSFloat32Array>(exec, globalObject, static_cast<Float32Array*>(object));
if (object->isUnsignedByteArray())
return getDOMObjectWrapper<JSUint8Array>(exec, globalObject, static_cast<Uint8Array*>(object));
if (object->isByteArray())
return getDOMObjectWrapper<JSInt8Array>(exec, globalObject, static_cast<Int8Array*>(object));
if (object->isIntArray())
return getDOMObjectWrapper<JSInt32Array>(exec, globalObject, static_cast<Int32Array*>(object));
if (object->isUnsignedIntArray())
return getDOMObjectWrapper<JSUint32Array>(exec, globalObject, static_cast<Uint32Array*>(object));
if (object->isShortArray())
return getDOMObjectWrapper<JSInt16Array>(exec, globalObject, static_cast<Int16Array*>(object));
if (object->isUnsignedShortArray())
return getDOMObjectWrapper<JSUint16Array>(exec, globalObject, static_cast<Uint16Array*>(object));
}
return jsUndefined();
}
JSValue JSArrayBufferView::slice(ExecState* exec, const ArgList& args)
{
ArrayBufferView* array = reinterpret_cast<ArrayBufferView*>(impl());
int start, end;
switch (args.size()) {
case 0:
start = 0;
end = array->length();
break;
case 1:
start = args.at(0).toInt32(exec);
end = array->length();
break;
default:
start = args.at(0).toInt32(exec);
end = args.at(1).toInt32(exec);
}
return toJS(exec, globalObject(), array->slice(start, end));
}
}
#endif // ENABLE(3D_CANVAS)