#include "config.h"
#if ENABLE(3D_CANVAS)
#include "Float32Array.h"
namespace WebCore {
PassRefPtr<Float32Array> Float32Array::create(unsigned length)
{
RefPtr<ArrayBuffer> buffer = ArrayBuffer::create(length, sizeof(float));
return create(buffer, 0, length);
}
PassRefPtr<Float32Array> Float32Array::create(float* array, unsigned length)
{
RefPtr<Float32Array> a = Float32Array::create(length);
for (unsigned i = 0; i < length; ++i)
a->set(i, array[i]);
return a;
}
PassRefPtr<Float32Array> Float32Array::create(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length)
{
RefPtr<ArrayBuffer> buf(buffer);
if (!verifySubRange<float>(buf, byteOffset, length))
return 0;
return adoptRef(new Float32Array(buf, byteOffset, length));
}
Float32Array::Float32Array(PassRefPtr<ArrayBuffer> buffer, unsigned byteOffset, unsigned length)
: ArrayBufferView(buffer, byteOffset)
, m_size(length)
{
}
unsigned Float32Array::length() const {
return m_size;
}
unsigned Float32Array::byteLength() const {
return m_size * sizeof(float);
}
PassRefPtr<ArrayBufferView> Float32Array::slice(int start, int end)
{
unsigned offset, length;
calculateOffsetAndLength(start, end, m_size, &offset, &length);
clampOffsetAndNumElements<float>(buffer(), m_byteOffset, &offset, &length);
return create(buffer(), offset, length);
}
void Float32Array::set(Float32Array* array, unsigned offset, ExceptionCode& ec) {
setImpl(array, offset * sizeof(float), ec);
}
}
#endif // ENABLE(3D_CANVAS)