#ifndef SVGAnimatedRect_h
#define SVGAnimatedRect_h
#if ENABLE(SVG)
#include "SVGAnimatedPropertyMacros.h"
#include "SVGAnimatedPropertyTearOff.h"
#include "SVGAnimatedTypeAnimator.h"
#include "SVGRect.h"
namespace WebCore {
typedef SVGAnimatedPropertyTearOff<FloatRect> SVGAnimatedRect;
#define DECLARE_ANIMATED_RECT(UpperProperty, LowerProperty) \
DECLARE_ANIMATED_PROPERTY(SVGAnimatedRect, FloatRect, UpperProperty, LowerProperty)
#define DEFINE_ANIMATED_RECT(OwnerType, DOMAttribute, UpperProperty, LowerProperty) \
DEFINE_ANIMATED_PROPERTY(AnimatedRect, OwnerType, DOMAttribute, DOMAttribute.localName(), UpperProperty, LowerProperty)
class SVGAnimationElement;
class SVGAnimatedRectAnimator : public SVGAnimatedTypeAnimator {
public:
SVGAnimatedRectAnimator(SVGAnimationElement*, SVGElement*);
virtual ~SVGAnimatedRectAnimator() { }
virtual PassOwnPtr<SVGAnimatedType> constructFromString(const String&);
virtual PassOwnPtr<SVGAnimatedType> startAnimValAnimation(const SVGElementAnimatedPropertyList&);
virtual void stopAnimValAnimation(const SVGElementAnimatedPropertyList&);
virtual void resetAnimValToBaseVal(const SVGElementAnimatedPropertyList&, SVGAnimatedType*);
virtual void animValWillChange(const SVGElementAnimatedPropertyList&);
virtual void animValDidChange(const SVGElementAnimatedPropertyList&);
virtual void addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*);
virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*);
virtual float calculateDistance(const String& fromString, const String& toString);
static bool parseSVGRect(const String&, FloatRect&);
};
}
#endif // ENABLE(SVG)
#endif