WorkerRuntimeAgent.cpp   [plain text]


/*
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#include "config.h"

#if ENABLE(INSPECTOR) && ENABLE(WORKERS)

#include "WorkerRuntimeAgent.h"

#include "InjectedScript.h"
#include "InstrumentingAgents.h"
#include "ScriptState.h"
#include "WorkerContext.h"
#include "WorkerDebuggerAgent.h"
#include "WorkerRunLoop.h"
#include "WorkerThread.h"

namespace WebCore {

WorkerRuntimeAgent::WorkerRuntimeAgent(InstrumentingAgents* instrumentingAgents, InspectorCompositeState* state, InjectedScriptManager* injectedScriptManager, WorkerContext* workerContext)
    : InspectorRuntimeAgent(instrumentingAgents, state, injectedScriptManager)
    , m_workerContext(workerContext)
    , m_paused(false)
{
    m_instrumentingAgents->setWorkerRuntimeAgent(this);
}

WorkerRuntimeAgent::~WorkerRuntimeAgent()
{
    m_instrumentingAgents->setWorkerRuntimeAgent(0);
}

InjectedScript WorkerRuntimeAgent::injectedScriptForEval(ErrorString* error, const int* executionContextId)
{
    if (executionContextId) {
        *error = "Execution context id is not supported for workers as there is only one execution context.";
        return InjectedScript();
    }
    ScriptState* scriptState = scriptStateFromWorkerContext(m_workerContext);
    return injectedScriptManager()->injectedScriptFor(scriptState);
}

void WorkerRuntimeAgent::muteConsole()
{
    // We don't need to mute console for workers.
}

void WorkerRuntimeAgent::unmuteConsole()
{
    // We don't need to mute console for workers.
}

void WorkerRuntimeAgent::run(ErrorString*)
{
    m_paused = false;
}

#if ENABLE(JAVASCRIPT_DEBUGGER)
void WorkerRuntimeAgent::pauseWorkerContext(WorkerContext* context)
{
    m_paused = true;
    MessageQueueWaitResult result;
    do {
        result = context->thread()->runLoop().runInMode(context, WorkerDebuggerAgent::debuggerTaskMode);
    // Keep waiting until execution is resumed.
    } while (result == MessageQueueMessageReceived && m_paused);
}
#endif // ENABLE(JAVASCRIPT_DEBUGGER)

} // namespace WebCore

#endif // ENABLE(INSPECTOR) && ENABLE(WORKERS)