/* * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef StyleCachedShader_h #define StyleCachedShader_h #if ENABLE(CSS_SHADERS) #include "CachedResourceHandle.h" #include "StyleShader.h" #include <wtf/PassRefPtr.h> namespace WebCore { class CachedShader; class StyleCachedShader : public StyleShader { public: // FIXME: Keep a reference to the actual CachedShader in this class. static PassRefPtr<StyleCachedShader> create(CachedShader* shader) { return adoptRef(new StyleCachedShader(shader)); } virtual PassRefPtr<CSSValue> cssValue() const; virtual CachedShader* cachedShader() const { return m_shader.get(); } private: StyleCachedShader(CachedShader*); CachedResourceHandle<CachedShader> m_shader; }; } #endif // ENABLE(CSS_SHADERS) #endif // StyleCachedShader_h