#ifndef GestureEvent_h
#define GestureEvent_h
#if ENABLE(GESTURE_EVENTS)
#include "EventDispatcher.h"
#include "EventNames.h"
#include "Frame.h"
#include "FrameView.h"
#include "MouseRelatedEvent.h"
#include "PlatformEvent.h"
#include "PlatformGestureEvent.h"
namespace WebCore {
class GestureEvent : public MouseRelatedEvent {
public:
virtual ~GestureEvent() { }
static PassRefPtr<GestureEvent> create();
static PassRefPtr<GestureEvent> create(PassRefPtr<AbstractView>, const PlatformGestureEvent&);
void initGestureEvent(const AtomicString& type, PassRefPtr<AbstractView>, int screenX, int screenY, int clientX, int clientY, bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, float deltaX, float deltaY);
virtual const AtomicString& interfaceName() const;
float deltaX() const { return m_deltaX; }
float deltaY() const { return m_deltaY; }
private:
GestureEvent();
GestureEvent(const AtomicString& type, PassRefPtr<AbstractView>, int screenX, int screenY, int clientX, int clientY, bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, float deltaX, float deltaY);
float m_deltaX;
float m_deltaY;
};
class GestureEventDispatchMediator : public EventDispatchMediator {
public:
static PassRefPtr<GestureEventDispatchMediator> create(PassRefPtr<GestureEvent> gestureEvent)
{
return adoptRef(new GestureEventDispatchMediator(gestureEvent));
}
private:
explicit GestureEventDispatchMediator(PassRefPtr<GestureEvent>);
GestureEvent* event() const;
virtual bool dispatchEvent(EventDispatcher*) const OVERRIDE;
};
}
#endif // ENABLE(GESTURE_EVENTS)
#endif // GestureEvent_h