SVGAttributeToPropertyMap.cpp [plain text]
#include "config.h"
#if ENABLE(SVG)
#include "SVGAttributeToPropertyMap.h"
#include "SVGAnimatedProperty.h"
#include "SVGPropertyInfo.h"
namespace WebCore {
void SVGAttributeToPropertyMap::addProperties(SVGAttributeToPropertyMap& map)
{
AttributeToPropertiesMap::iterator end = map.m_map.end();
for (AttributeToPropertiesMap::iterator it = map.m_map.begin(); it != end; ++it) {
PropertiesVector* vector = it->second;
ASSERT(vector);
PropertiesVector::iterator vectorEnd = vector->end();
for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
addProperty(*vectorIt);
}
}
void SVGAttributeToPropertyMap::addProperty(const SVGPropertyInfo* info)
{
ASSERT(info);
ASSERT(info->attributeName != anyQName());
if (PropertiesVector* vector = m_map.get(info->attributeName)) {
vector->append(info);
return;
}
PropertiesVector* vector = new PropertiesVector;
vector->append(info);
m_map.set(info->attributeName, vector);
}
void SVGAttributeToPropertyMap::animatedPropertiesForAttribute(SVGElement* ownerType, const QualifiedName& attributeName, Vector<RefPtr<SVGAnimatedProperty> >& properties)
{
ASSERT(ownerType);
PropertiesVector* vector = m_map.get(attributeName);
if (!vector)
return;
PropertiesVector::iterator vectorEnd = vector->end();
for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
properties.append(animatedProperty(ownerType, attributeName, *vectorIt));
}
void SVGAttributeToPropertyMap::animatedPropertyTypeForAttribute(const QualifiedName& attributeName, Vector<AnimatedPropertyType>& propertyTypes)
{
PropertiesVector* vector = m_map.get(attributeName);
if (!vector)
return;
PropertiesVector::iterator vectorEnd = vector->end();
for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
propertyTypes.append((*vectorIt)->animatedPropertyType);
}
void SVGAttributeToPropertyMap::synchronizeProperties(SVGElement* contextElement)
{
ASSERT(contextElement);
AttributeToPropertiesMap::iterator end = m_map.end();
for (AttributeToPropertiesMap::iterator it = m_map.begin(); it != end; ++it) {
PropertiesVector* vector = it->second;
ASSERT(vector);
PropertiesVector::iterator vectorEnd = vector->end();
for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
synchronizeProperty(contextElement, it->first, *vectorIt);
}
}
bool SVGAttributeToPropertyMap::synchronizeProperty(SVGElement* contextElement, const QualifiedName& attributeName)
{
ASSERT(contextElement);
PropertiesVector* vector = m_map.get(attributeName);
if (!vector)
return false;
PropertiesVector::iterator vectorEnd = vector->end();
for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt)
synchronizeProperty(contextElement, attributeName, *vectorIt);
return true;
}
void SVGAttributeToPropertyMap::synchronizeProperty(SVGElement* contextElement, const QualifiedName& attributeName, const SVGPropertyInfo* info)
{
ASSERT(info);
ASSERT_UNUSED(attributeName, attributeName == info->attributeName);
ASSERT(info->synchronizeProperty);
(*info->synchronizeProperty)(contextElement);
}
PassRefPtr<SVGAnimatedProperty> SVGAttributeToPropertyMap::animatedProperty(SVGElement* contextElement, const QualifiedName& attributeName, const SVGPropertyInfo* info)
{
ASSERT(info);
ASSERT_UNUSED(attributeName, attributeName == info->attributeName);
ASSERT(info->lookupOrCreateWrapperForAnimatedProperty);
return (*info->lookupOrCreateWrapperForAnimatedProperty)(contextElement);
}
}
#endif