/* * Copyright (C) 2011 Research In Motion Limited. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "config.h" #include "FloatPoint.h" #include <BlackBerryPlatformPrimitives.h> namespace WebCore { FloatPoint::FloatPoint(const BlackBerry::Platform::FloatPoint& p) : m_x(p.x()) , m_y(p.y()) { } FloatPoint::operator BlackBerry::Platform::FloatPoint() const { return BlackBerry::Platform::FloatPoint(m_x, m_y); } } // namespace WebCore