/* * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "AffineTransform.h" #include "TransformationMatrix.h" #include "IntRect.h" #include "FloatRect.h" namespace WebCore { TransformationMatrix::operator QTransform() const { return QTransform(m11(), m12(), m14(), m21(), m22(), m24(), m41(), m42(), m44()); } AffineTransform::operator QTransform() const { return QTransform(a(), b(), c(), d(), e(), f()); } TransformationMatrix::TransformationMatrix(const QTransform& transform) { setMatrix(transform.m11(), transform.m12(), 0, transform.m13(), transform.m21(), transform.m22(), 0, transform.m23(), 0, 0, 1, 0, transform.m31(), transform.m32(), 0, transform.m33()); } TransformationMatrix::operator QMatrix4x4() const { return QMatrix4x4(m11(), m12(), m13(), m14(), m21(), m22(), m23(), m24(), m31(), m32(), m33(), m34(), m41(), m42(), m43(), m44()); } TransformationMatrix::TransformationMatrix(const QMatrix4x4& matrix) { setMatrix(matrix(0, 0), matrix(1, 0), matrix(2, 0), matrix(3, 0), matrix(0, 1), matrix(1, 1), matrix(2, 1), matrix(3, 1), matrix(0, 2), matrix(1, 2), matrix(2, 2), matrix(3, 2), matrix(0, 3), matrix(1, 3), matrix(2, 3), matrix(3, 3)); } } // vim: ts=4 sw=4 et