EGLDisplayOpenVG.h [plain text]
#ifndef EGLDisplayOpenVG_h
#define EGLDisplayOpenVG_h
#include <egl.h>
#include <wtf/HashMap.h>
namespace WebCore {
class IntSize;
class SurfaceOpenVG;
class EGLDisplayOpenVG {
public:
friend class SurfaceOpenVG;
static SurfaceOpenVG* currentSurface();
static void setCurrentDisplay(const EGLDisplay&);
static EGLDisplayOpenVG* current();
static EGLDisplayOpenVG* forDisplay(const EGLDisplay&);
void setDefaultPbufferConfig(const EGLConfig&);
EGLConfig defaultPbufferConfig();
void setDefaultWindowConfig(const EGLConfig&);
EGLConfig defaultWindowConfig();
EGLDisplay display() const { return m_display; }
SurfaceOpenVG* sharedPlatformSurface();
EGLSurface createPbufferSurface(const IntSize&, const EGLConfig&, EGLint* errorCode = 0);
EGLSurface createPbufferFromClientBuffer(EGLClientBuffer, EGLenum bufferType, const EGLConfig&, EGLint* errorCode = 0);
EGLSurface surfaceForWindow(EGLNativeWindowType, const EGLConfig&);
bool surfacesCompatible(const EGLSurface&, const EGLSurface&);
void destroySurface(const EGLSurface&);
EGLContext contextForSurface(const EGLSurface&);
private:
static void registerPlatformSurface(SurfaceOpenVG*);
static void unregisterPlatformSurface(SurfaceOpenVG*);
EGLDisplayOpenVG(const EGLDisplay& display);
~EGLDisplayOpenVG();
EGLDisplay m_display;
SurfaceOpenVG* m_sharedPlatformSurface;
EGLint m_pbufferConfigId;
EGLint m_windowConfigId;
HashMap<EGLSurface, SurfaceOpenVG*> m_platformSurfaces;
HashMap<EGLNativeWindowType, EGLSurface> m_windowSurfaces;
HashMap<EGLSurface, EGLint> m_surfaceConfigIds;
HashMap<EGLint, EGLint> m_compatibleConfigIds;
HashMap<EGLint, EGLContext> m_contexts;
};
}
#endif