CCTimingFunction.h   [plain text]


/*
 * Copyright (C) 2012 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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#ifndef CCTimingFunction_h
#define CCTimingFunction_h

#include "UnitBezier.h"
#include "cc/CCAnimationCurve.h"

#include <wtf/PassOwnPtr.h>

namespace WebCore {

// See http://www.w3.org/TR/css3-transitions/.
class CCTimingFunction : public CCFloatAnimationCurve {
public:
    virtual ~CCTimingFunction();

    // Partial implementation of CCFloatAnimationCurve.
    virtual double duration() const OVERRIDE;

protected:
    CCTimingFunction();
};

class CCCubicBezierTimingFunction : public CCTimingFunction {
public:
    static PassOwnPtr<CCCubicBezierTimingFunction> create(double x1, double y1, double x2, double y2);
    virtual ~CCCubicBezierTimingFunction();

    // Partial implementation of CCFloatAnimationCurve.
    virtual float getValue(double time) const OVERRIDE;
    virtual PassOwnPtr<CCAnimationCurve> clone() const OVERRIDE;

protected:
    CCCubicBezierTimingFunction(double x1, double y1, double x2, double y2);

    UnitBezier m_curve;
};

class CCEaseTimingFunction {
public:
    static PassOwnPtr<CCTimingFunction> create();
};

class CCEaseInTimingFunction {
public:
    static PassOwnPtr<CCTimingFunction> create();
};

class CCEaseOutTimingFunction {
public:
    static PassOwnPtr<CCTimingFunction> create();
};

class CCEaseInOutTimingFunction {
public:
    static PassOwnPtr<CCTimingFunction> create();
};

} // namespace WebCore

#endif // CCTimingFunction_h