CCTextureLayerImpl.h   [plain text]


/*
 * Copyright (C) 2012 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef CCTextureLayerImpl_h
#define CCTextureLayerImpl_h

#include "cc/CCLayerImpl.h"

namespace WebCore {

class CCTextureLayerImpl : public CCLayerImpl {
public:
    static PassOwnPtr<CCTextureLayerImpl> create(int id)
    {
        return adoptPtr(new CCTextureLayerImpl(id));
    }
    virtual ~CCTextureLayerImpl();

    virtual void appendQuads(CCQuadCuller&, const CCSharedQuadState*, bool& hadMissingTiles) OVERRIDE;

    virtual void didLoseContext() OVERRIDE;

    virtual void dumpLayerProperties(TextStream&, int indent) const OVERRIDE;

    unsigned textureId() const { return m_textureId; }
    void setTextureId(unsigned id) { m_textureId = id; }
    void setPremultipliedAlpha(bool premultipliedAlpha) { m_premultipliedAlpha = premultipliedAlpha; }
    void setFlipped(bool flipped) { m_flipped = flipped; }
    void setUVRect(const FloatRect& rect) { m_uvRect = rect; }

private:
    explicit CCTextureLayerImpl(int);

    virtual const char* layerTypeAsString() const OVERRIDE { return "TextureLayer"; }

    unsigned m_textureId;
    bool m_premultipliedAlpha;
    bool m_flipped;
    FloatRect m_uvRect;
};

}

#endif // CCTextureLayerImpl_h