/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "cc/CCTextureLayerImpl.h" #include "Extensions3DChromium.h" #include "GraphicsContext3D.h" #include "LayerRendererChromium.h" #include "cc/CCIOSurfaceDrawQuad.h" #include "cc/CCProxy.h" #include "cc/CCQuadCuller.h" #include "cc/CCTextureDrawQuad.h" namespace WebCore { CCTextureLayerImpl::CCTextureLayerImpl(int id) : CCLayerImpl(id) , m_textureId(0) , m_premultipliedAlpha(true) , m_flipped(true) , m_uvRect(0, 0, 1, 1) { } CCTextureLayerImpl::~CCTextureLayerImpl() { } void CCTextureLayerImpl::appendQuads(CCQuadCuller& quadList, const CCSharedQuadState* sharedQuadState, bool&) { IntRect quadRect(IntPoint(), bounds()); quadList.append(CCTextureDrawQuad::create(sharedQuadState, quadRect, m_textureId, m_premultipliedAlpha, m_uvRect, m_flipped)); } void CCTextureLayerImpl::dumpLayerProperties(TextStream& ts, int indent) const { writeIndent(ts, indent); ts << "texture layer texture id: " << m_textureId << " premultiplied: " << m_premultipliedAlpha << "\n"; CCLayerImpl::dumpLayerProperties(ts, indent); } void CCTextureLayerImpl::didLoseContext() { m_textureId = 0; } } #endif // USE(ACCELERATED_COMPOSITING)