/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CCTextureDrawQuad_h #define CCTextureDrawQuad_h #include "cc/CCDrawQuad.h" #include <wtf/PassOwnPtr.h> namespace WebCore { class CCTextureDrawQuad : public CCDrawQuad { WTF_MAKE_NONCOPYABLE(CCTextureDrawQuad); public: static PassOwnPtr<CCTextureDrawQuad> create(const CCSharedQuadState*, const IntRect&, unsigned textureId, bool premultipliedAlpha, const FloatRect& uvRect, bool flipped); unsigned textureId() const { return m_textureId; } bool premultipliedAlpha() const { return m_premultipliedAlpha; } FloatRect uvRect() const { return m_uvRect; } bool flipped() const { return m_flipped; } private: CCTextureDrawQuad(const CCSharedQuadState*, const IntRect&, unsigned texture_id, bool premultipliedAlpha, const FloatRect& uvRect, bool flipped); unsigned m_textureId; bool m_premultipliedAlpha; FloatRect m_uvRect; bool m_flipped; }; } #endif