/* Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CCInputHandler_h #define CCInputHandler_h #include <wtf/Noncopyable.h> #include <wtf/PassOwnPtr.h> namespace WebCore { class CCActiveGestureAnimation; class CCGestureCurveTarget; class IntPoint; class IntSize; // The CCInputHandler is a way for the embedders to interact with // the impl thread side of the compositor implementation. // // There is one CCInputHandler for every CCLayerTreeHost. It is // created and used only on the impl thread. // // The CCInputHandler is constructed with an InputHandlerClient, which is the // interface by which the handler can manipulate the LayerTree. class CCInputHandlerClient { WTF_MAKE_NONCOPYABLE(CCInputHandlerClient); public: enum ScrollStatus { ScrollFailed, ScrollStarted, ScrollIgnored }; enum ScrollInputType { Gesture, Wheel }; // Attempt to start scrolling a layer at a given point in window // coordinates. Returns ScrollStarted if the layer at the coordinates can // be scrolled, ScrollFailed if the scroll event should instead be // delegated to the main thread, or ScrollIgnored if there is nothing to // be scrolled at the given coordinates. virtual ScrollStatus scrollBegin(const IntPoint&, ScrollInputType) = 0; // Scroll the layer selected with scrollBegin(). If there is no room to // move the layer in the requested direction, its first ancestor layer that // can be scrolled will be moved instead. Should only be called if // scrollBegin() returned ScrollStarted. virtual void scrollBy(const IntSize&) = 0; // Stop scrolling the layer selected with scrollBegin(). Should only be // called if scrollBegin() returned ScrollStarted. virtual void scrollEnd() = 0; virtual void pinchGestureBegin() = 0; virtual void pinchGestureUpdate(float magnifyDelta, const IntPoint& anchor) = 0; virtual void pinchGestureEnd() = 0; virtual void startPageScaleAnimation(const IntSize& targetPosition, bool anchorPoint, float pageScale, double startTime, double duration) = 0; virtual CCActiveGestureAnimation* activeGestureAnimation() = 0; virtual void setActiveGestureAnimation(PassOwnPtr<CCActiveGestureAnimation>) = 0; // Request another callback to CCInputHandler::animate(). virtual void scheduleAnimation() = 0; protected: CCInputHandlerClient() { } virtual ~CCInputHandlerClient() { } }; class CCInputHandler { WTF_MAKE_NONCOPYABLE(CCInputHandler); public: static PassOwnPtr<CCInputHandler> create(CCInputHandlerClient*); virtual ~CCInputHandler() { } virtual int identifier() const = 0; virtual void animate(double monotonicTime) = 0; protected: CCInputHandler() { } }; } #endif