/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CCDrawQuad_h #define CCDrawQuad_h #include "cc/CCSharedQuadState.h" namespace WebCore { class CCCheckerboardDrawQuad; class CCDebugBorderDrawQuad; class CCIOSurfaceDrawQuad; class CCRenderSurfaceDrawQuad; class CCSolidColorDrawQuad; class CCTextureDrawQuad; class CCTileDrawQuad; class CCVideoDrawQuad; // CCDrawQuad is a bag of data used for drawing a quad. Because different // materials need different bits of per-quad data to render, classes that derive // from CCDrawQuad store additional data in their derived instance. The Material // enum is used to "safely" upcast to the derived class. class CCDrawQuad { WTF_MAKE_NONCOPYABLE(CCDrawQuad); public: const IntRect& quadRect() const { return m_quadRect; } const TransformationMatrix& quadTransform() const { return m_sharedQuadState->quadTransform(); } const TransformationMatrix& layerTransform() const { return m_sharedQuadState->layerTransform(); } const IntRect& layerRect() const { return m_sharedQuadState->layerRect(); } const IntRect& clipRect() const { return m_sharedQuadState->clipRect(); } float opacity() const { return m_sharedQuadState->opacity(); } // For the purposes of blending, what part of the contents of this quad are opaque? IntRect opaqueRect() const; bool needsBlending() const { return m_needsBlending || !opaqueRect().contains(m_quadVisibleRect); } bool isLayerAxisAlignedIntRect() const { return m_sharedQuadState->isLayerAxisAlignedIntRect(); } // Allows changing the rect that gets drawn to make it smaller. Parameter passed // in will be clipped to quadRect(). void setQuadVisibleRect(const IntRect&); const IntRect& quadVisibleRect() const { return m_quadVisibleRect; } enum Material { Invalid, Checkerboard, DebugBorder, IOSurfaceContent, RenderSurface, TextureContent, SolidColor, TiledContent, VideoContent, }; Material material() const { return m_material; } const CCCheckerboardDrawQuad* toCheckerboardDrawQuad() const; const CCDebugBorderDrawQuad* toDebugBorderDrawQuad() const; const CCIOSurfaceDrawQuad* toIOSurfaceDrawQuad() const; const CCRenderSurfaceDrawQuad* toRenderSurfaceDrawQuad() const; const CCSolidColorDrawQuad* toSolidColorDrawQuad() const; const CCTextureDrawQuad* toTextureDrawQuad() const; const CCTileDrawQuad* toTileDrawQuad() const; const CCVideoDrawQuad* toVideoDrawQuad() const; protected: CCDrawQuad(const CCSharedQuadState*, Material, const IntRect&); const CCSharedQuadState* m_sharedQuadState; Material m_material; IntRect m_quadRect; IntRect m_quadVisibleRect; // By default, the shared quad state determines whether or not this quad is // opaque or needs blending. Derived classes can override with these // variables. bool m_quadOpaque; bool m_needsBlending; // Be default, this rect is empty. It is used when the shared quad state and above // variables determine that the quad is not fully opaque but may be partially opaque. IntRect m_opaqueRect; }; } #endif