CCDelayBasedTimeSource.cpp   [plain text]


/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
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#include "config.h"

#include "cc/CCDelayBasedTimeSource.h"

#include "cc/CCThread.h"
#include "cc/CCThreadTask.h"
#include <wtf/CurrentTime.h>
#include <wtf/MathExtras.h>

namespace WebCore {

PassRefPtr<CCDelayBasedTimeSource> CCDelayBasedTimeSource::create(double interval, CCThread* thread)
{
    return adoptRef(new CCDelayBasedTimeSource(interval, thread));
}

CCDelayBasedTimeSource::CCDelayBasedTimeSource(double intervalSeconds, CCThread* thread)
    : m_client(0)
    , m_hasTickTarget(false)
    , m_intervalSeconds(intervalSeconds)
    , m_tickTarget(0)
    , m_state(STATE_INACTIVE)
    , m_timer(thread, this)
{
}

void CCDelayBasedTimeSource::setActive(bool active)
{
    if (!active) {
        m_state = STATE_INACTIVE;
        m_timer.stop();
        return;
    }

    if (m_state == STATE_STARTING || m_state == STATE_ACTIVE)
        return;

    if (!m_hasTickTarget) {
        // Becoming active the first time is deferred: we post a 0-delay task. When
        // it runs, we use that to establish the timebase, become truly active, and
        // fire the first tick.
        m_state = STATE_STARTING;
        m_timer.startOneShot(0);
        return;
    }

    m_state = STATE_ACTIVE;

    double now = monotonicallyIncreasingTime();
    postNextTickTask(now);
}

void CCDelayBasedTimeSource::onTimerFired()
{
    ASSERT(m_state != STATE_INACTIVE);

    double now = monotonicallyIncreasingTime();

    if (m_state == STATE_STARTING) {
        m_hasTickTarget = true;
        m_tickTarget = now;
        m_state = STATE_ACTIVE;
    }

    postNextTickTask(now);

    // Fire the tick
    if (m_client)
        m_client->onTimerTick();
}

double CCDelayBasedTimeSource::monotonicallyIncreasingTime() const
{
    return WTF::monotonicallyIncreasingTime();
}

// This code tries to achieve an average tick rate as close to m_intervalMs as possible.
// To do this, it has to deal with a few basic issues:
//   1. postDelayedTask can delay only at a millisecond granularity. So, 16.666 has to
//      posted as 16 or 17.
//   2. A delayed task may come back a bit late (a few ms), or really late (frames later)
//
// The basic idea with this scheduler here is to keep track of where we *want* to run in
// m_tickTarget. We update this with the exact interval.
//
// Then, when we post our task, we take the floor of (m_tickTarget and now()). If we
// started at now=0, and 60FPs:
//      now=0    target=16.667   postDelayedTask(16)
//
// When our callback runs, we figure out how far off we were from that goal. Because of the flooring
// operation, and assuming our timer runs exactly when it should, this yields:
//      now=16   target=16.667
//
// Since we can't post a 0.667 ms task to get to now=16, we just treat this as a tick. Then,
// we update target to be 33.333. We now post another task based on the difference between our target
// and now:
//      now=16   tickTarget=16.667  newTarget=33.333   --> postDelayedTask(floor(33.333 - 16)) --> postDelayedTask(17)
//
// Over time, with no late tasks, this leads to us posting tasks like this:
//      now=0    tickTarget=0       newTarget=16.667   --> tick(), postDelayedTask(16)
//      now=16   tickTarget=16.667  newTarget=33.333   --> tick(), postDelayedTask(17)
//      now=33   tickTarget=33.333  newTarget=50.000   --> tick(), postDelayedTask(17)
//      now=50   tickTarget=50.000  newTarget=66.667   --> tick(), postDelayedTask(16)
//
// We treat delays in tasks differently depending on the amount of delay we encounter. Suppose we
// posted a task with a target=16.667:
//   Case 1: late but not unrecoverably-so
//      now=18 tickTarget=16.667
//
//   Case 2: so late we obviously missed the tick
//      now=25.0 tickTarget=16.667
//
// We treat the first case as a tick anyway, and assume the delay was
// unusual. Thus, we compute the newTarget based on the old timebase:
//      now=18   tickTarget=16.667  newTarget=33.333   --> tick(), postDelayedTask(floor(33.333-18)) --> postDelayedTask(15)
// This brings us back to 18+15 = 33, which was where we would have been if the task hadn't been late.
//
// For the really late delay, we we move to the next logical tick. The timebase is not reset.
//      now=37   tickTarget=16.667  newTarget=50.000  --> tick(), postDelayedTask(floor(50.000-37)) --> postDelayedTask(13)
//
// Note, that in the above discussion, times are expressed in milliseconds, but in the code, seconds are used.
void CCDelayBasedTimeSource::postNextTickTask(double now)
{
    int numIntervalsElapsed = static_cast<int>(floor((now - m_tickTarget) / m_intervalSeconds));
    double lastEffectiveTick = m_tickTarget + m_intervalSeconds * numIntervalsElapsed;
    double newTickTarget = lastEffectiveTick + m_intervalSeconds;

    long long delayMs = static_cast<long long>((newTickTarget - now) * 1000.0);
    if (!delayMs) {
        newTickTarget = newTickTarget + m_intervalSeconds;
        delayMs = static_cast<long long>((newTickTarget - now) * 1000.0);
    }

    // Post another task *before* the tick and update state
    ASSERT(newTickTarget > now);
    m_timer.startOneShot(delayMs / 1000.0);
    m_tickTarget = newTickTarget;
}

}