FrameBufferSkPictureCanvasLayerTextureUpdater.h   [plain text]


/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
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 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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#ifndef FrameBufferSkPictureCanvasLayerTextureUpdater_h
#define FrameBufferSkPictureCanvasLayerTextureUpdater_h

#if USE(ACCELERATED_COMPOSITING)

#include "SkPictureCanvasLayerTextureUpdater.h"

namespace WebCore {

// This class records the contentRect into an SkPicture, then uses accelerated
// drawing to update the texture. The accelerated drawing goes to an
// intermediate framebuffer and then is copied to the destination texture once done.
class FrameBufferSkPictureCanvasLayerTextureUpdater : public SkPictureCanvasLayerTextureUpdater {
public:
    class Texture : public LayerTextureUpdater::Texture {
    public:
        Texture(FrameBufferSkPictureCanvasLayerTextureUpdater*, PassOwnPtr<ManagedTexture>);
        virtual ~Texture();

        virtual void updateRect(GraphicsContext3D*, TextureAllocator*, const IntRect& sourceRect, const IntRect& destRect);

    private:
        FrameBufferSkPictureCanvasLayerTextureUpdater* textureUpdater() { return m_textureUpdater; }

        FrameBufferSkPictureCanvasLayerTextureUpdater* m_textureUpdater;
    };

    static PassRefPtr<FrameBufferSkPictureCanvasLayerTextureUpdater> create(PassOwnPtr<LayerPainterChromium>);
    virtual ~FrameBufferSkPictureCanvasLayerTextureUpdater();

    virtual PassOwnPtr<LayerTextureUpdater::Texture> createTexture(TextureManager*);
    virtual SampledTexelFormat sampledTexelFormat(GC3Denum textureFormat);
    void updateTextureRect(GraphicsContext3D*, TextureAllocator*, ManagedTexture*, const IntRect& sourceRect, const IntRect& destRect);

private:
    explicit FrameBufferSkPictureCanvasLayerTextureUpdater(PassOwnPtr<LayerPainterChromium>);
};
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)
#endif // FrameBufferSkPictureCanvasLayerTextureUpdater_h