WebKitAnimation.cpp [plain text]
#include "config.h"
#include "WebKitAnimation.h"
#include "Animation.h"
#include "AnimationBase.h"
#include "RenderStyle.h"
using namespace std;
namespace WebCore {
WebKitAnimation::WebKitAnimation(PassRefPtr<KeyframeAnimation> keyframeAnimation)
: m_keyframeAnimation(keyframeAnimation)
{
}
String WebKitAnimation::name() const
{
return m_keyframeAnimation->animation()->name();
}
double WebKitAnimation::duration() const
{
return m_keyframeAnimation->duration();
}
double WebKitAnimation::elapsedTime() const
{
return m_keyframeAnimation->getElapsedTime();
}
void WebKitAnimation::setElapsedTime(double time)
{
m_keyframeAnimation->setElapsedTime(time);
}
double WebKitAnimation::delay() const
{
return m_keyframeAnimation->animation()->delay();
}
int WebKitAnimation::iterationCount() const
{
return m_keyframeAnimation->animation()->iterationCount();
}
bool WebKitAnimation::paused() const
{
return m_keyframeAnimation->paused();
}
bool WebKitAnimation::ended() const
{
int iterations = iterationCount();
if (iterations == Animation::IterationCountInfinite)
return false;
return m_keyframeAnimation->getElapsedTime() > (m_keyframeAnimation->duration() * iterations);
}
WebKitAnimation::Direction WebKitAnimation::direction() const
{
switch (m_keyframeAnimation->animation()->direction()) {
case Animation::AnimationDirectionNormal:
return DIRECTION_NORMAL;
case Animation::AnimationDirectionAlternate:
return DIRECTION_ALTERNATE;
case Animation::AnimationDirectionReverse:
return DIRECTION_REVERSE;
case Animation::AnimationDirectionAlternateReverse:
return DIRECTION_ALTERNATE_REVERSE;
}
ASSERT_NOT_REACHED();
return DIRECTION_NORMAL;
}
WebKitAnimation::FillMode WebKitAnimation::fillMode() const
{
switch (m_keyframeAnimation->animation()->fillMode()) {
case AnimationFillModeNone:
return FILL_NONE;
case AnimationFillModeForwards:
return FILL_FORWARDS;
case AnimationFillModeBackwards:
return FILL_BACKWARDS;
case AnimationFillModeBoth:
return FILL_BOTH;
}
ASSERT_NOT_REACHED();
return FILL_BOTH;
}
void WebKitAnimation::pause()
{
m_keyframeAnimation->pause();
}
void WebKitAnimation::play()
{
m_keyframeAnimation->play();
}
}