#ifndef SVGPathElement_h
#define SVGPathElement_h
#if ENABLE(SVG)
#include "SVGAnimatedBoolean.h"
#include "SVGAnimatedNumber.h"
#include "SVGExternalResourcesRequired.h"
#include "SVGLangSpace.h"
#include "SVGPathByteStream.h"
#include "SVGPathSegList.h"
#include "SVGStyledTransformableElement.h"
#include "SVGTests.h"
namespace WebCore {
class SVGPathSegArcAbs;
class SVGPathSegArcRel;
class SVGPathSegClosePath;
class SVGPathSegLinetoAbs;
class SVGPathSegLinetoRel;
class SVGPathSegMovetoAbs;
class SVGPathSegMovetoRel;
class SVGPathSegCurvetoCubicAbs;
class SVGPathSegCurvetoCubicRel;
class SVGPathSegLinetoVerticalAbs;
class SVGPathSegLinetoVerticalRel;
class SVGPathSegLinetoHorizontalAbs;
class SVGPathSegLinetoHorizontalRel;
class SVGPathSegCurvetoQuadraticAbs;
class SVGPathSegCurvetoQuadraticRel;
class SVGPathSegCurvetoCubicSmoothAbs;
class SVGPathSegCurvetoCubicSmoothRel;
class SVGPathSegCurvetoQuadraticSmoothAbs;
class SVGPathSegCurvetoQuadraticSmoothRel;
class SVGPathSegListPropertyTearOff;
class SVGPathElement : public SVGStyledTransformableElement,
public SVGTests,
public SVGLangSpace,
public SVGExternalResourcesRequired {
public:
static PassRefPtr<SVGPathElement> create(const QualifiedName&, Document*);
float getTotalLength();
FloatPoint getPointAtLength(float distance);
unsigned getPathSegAtLength(float distance);
PassRefPtr<SVGPathSegClosePath> createSVGPathSegClosePath(SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegMovetoAbs> createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegMovetoRel> createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegLinetoAbs> createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegLinetoRel> createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegCurvetoCubicAbs> createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegCurvetoCubicRel> createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegCurvetoQuadraticAbs> createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegCurvetoQuadraticRel> createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegLinetoHorizontalAbs> createSVGPathSegLinetoHorizontalAbs(float x, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegLinetoHorizontalRel> createSVGPathSegLinetoHorizontalRel(float x, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegLinetoVerticalAbs> createSVGPathSegLinetoVerticalAbs(float y, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegLinetoVerticalRel> createSVGPathSegLinetoVerticalRel(float y, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegCurvetoCubicSmoothAbs> createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegCurvetoCubicSmoothRel> createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegCurvetoQuadraticSmoothAbs> createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
PassRefPtr<SVGPathSegCurvetoQuadraticSmoothRel> createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole);
SVGPathSegListPropertyTearOff* pathSegList();
SVGPathSegListPropertyTearOff* animatedPathSegList();
SVGPathSegListPropertyTearOff* normalizedPathSegList();
SVGPathSegListPropertyTearOff* animatedNormalizedPathSegList();
SVGPathByteStream* pathByteStream() const;
void pathSegListChanged(SVGPathSegRole);
static const SVGPropertyInfo* dPropertyInfo();
virtual FloatRect getBBox(StyleUpdateStrategy = AllowStyleUpdate);
bool isAnimValObserved() const { return m_isAnimValObserved; }
private:
SVGPathElement(const QualifiedName&, Document*);
virtual bool isValid() const { return SVGTests::isValid(); }
virtual bool supportsFocus() const { return true; }
bool isSupportedAttribute(const QualifiedName&);
virtual void parseAttribute(Attribute*) OVERRIDE;
virtual void svgAttributeChanged(const QualifiedName&);
virtual bool supportsMarkers() const { return true; }
static void synchronizeD(void* contextElement);
static PassRefPtr<SVGAnimatedProperty> lookupOrCreateDWrapper(void* contextElement);
BEGIN_DECLARE_ANIMATED_PROPERTIES(SVGPathElement)
DECLARE_ANIMATED_NUMBER(PathLength, pathLength)
DECLARE_ANIMATED_BOOLEAN(ExternalResourcesRequired, externalResourcesRequired)
END_DECLARE_ANIMATED_PROPERTIES
virtual void synchronizeRequiredFeatures() { SVGTests::synchronizeRequiredFeatures(this); }
virtual void synchronizeRequiredExtensions() { SVGTests::synchronizeRequiredExtensions(this); }
virtual void synchronizeSystemLanguage() { SVGTests::synchronizeSystemLanguage(this); }
RenderObject* createRenderer(RenderArena*, RenderStyle*);
private:
OwnPtr<SVGPathByteStream> m_pathByteStream;
mutable SVGSynchronizableAnimatedProperty<SVGPathSegList> m_pathSegList;
FloatRect m_cachedBBoxRect;
bool m_cachedBBoxRectIsValid;
bool m_isAnimValObserved;
};
}
#endif // ENABLE(SVG)
#endif