/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef DOMNodeHighlighter_h #define DOMNodeHighlighter_h #include "Color.h" #include "FloatQuad.h" #include "LayoutTypes.h" #include <wtf/OwnPtr.h> #include <wtf/RefPtr.h> #include <wtf/Vector.h> namespace WebCore { class Color; class Document; class FrameView; class GraphicsContext; class Node; struct HighlightData { Color content; Color contentOutline; Color padding; Color border; Color margin; bool showInfo; // Either of these must be 0. RefPtr<Node> node; OwnPtr<IntRect> rect; }; enum HighlightType { HighlightTypeNode, HighlightTypeRects, }; struct Highlight { Color contentColor; Color paddingColor; Color borderColor; Color marginColor; // When the type is Node, there are 4 quads (margin, border, padding, content). // When the type is Rects, this is just a list of quads. HighlightType type; Vector<FloatQuad> quads; }; namespace DOMNodeHighlighter { void drawHighlight(GraphicsContext&, Document*, HighlightData*); void getHighlight(Document*, HighlightData*, Highlight*); void drawOutline(GraphicsContext&, const LayoutRect&, const Color&); } // namespace DOMNodeHighlighter } // namespace WebCore #endif // DOMNodeHighlighter_h