SVGPathTraversalStateBuilder.cpp [plain text]
#include "config.h"
#if ENABLE(SVG)
#include "SVGPathTraversalStateBuilder.h"
namespace WebCore {
SVGPathTraversalStateBuilder::SVGPathTraversalStateBuilder()
: m_traversalState(0)
, m_desiredLength(0)
{
}
void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode)
{
ASSERT(m_traversalState);
m_traversalState->m_totalLength += m_traversalState->moveTo(targetPoint);
}
void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode)
{
ASSERT(m_traversalState);
m_traversalState->m_totalLength += m_traversalState->lineTo(targetPoint);
}
void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode)
{
ASSERT(m_traversalState);
m_traversalState->m_totalLength += m_traversalState->cubicBezierTo(point1, point2, targetPoint);
}
void SVGPathTraversalStateBuilder::closePath()
{
ASSERT(m_traversalState);
m_traversalState->m_totalLength += m_traversalState->closeSubpath();
}
void SVGPathTraversalStateBuilder::setDesiredLength(float desiredLength)
{
ASSERT(m_traversalState);
m_traversalState->m_desiredLength = desiredLength;
}
bool SVGPathTraversalStateBuilder::continueConsuming()
{
ASSERT(m_traversalState);
ASSERT(m_traversalState->m_action == PathTraversalState::TraversalSegmentAtLength);
return m_traversalState->m_totalLength < m_traversalState->m_desiredLength;
}
void SVGPathTraversalStateBuilder::incrementPathSegmentCount()
{
ASSERT(m_traversalState);
++m_traversalState->m_segmentIndex;
}
unsigned long SVGPathTraversalStateBuilder::pathSegmentIndex()
{
ASSERT(m_traversalState);
return m_traversalState->m_segmentIndex;
}
}
#endif // ENABLE(SVG)