#ifndef RenderInline_h
#define RenderInline_h
#include "InlineFlowBox.h"
#include "RenderBoxModelObject.h"
#include "RenderLineBoxList.h"
namespace WebCore {
class Position;
class RenderInline : public RenderBoxModelObject {
public:
explicit RenderInline(Node*);
virtual void destroy();
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual int marginLeft() const;
virtual int marginRight() const;
virtual int marginTop() const;
virtual int marginBottom() const;
virtual int marginBefore() const;
virtual int marginAfter() const;
virtual int marginStart() const;
virtual int marginEnd() const;
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
virtual IntSize offsetFromContainer(RenderObject*, const IntPoint&) const;
IntRect linesBoundingBox() const;
IntRect linesVisualOverflowBoundingBox() const;
InlineFlowBox* createAndAppendInlineFlowBox();
void dirtyLineBoxes(bool fullLayout);
RenderLineBoxList* lineBoxes() { return &m_lineBoxes; }
const RenderLineBoxList* lineBoxes() const { return &m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
InlineBox* firstLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? firstLineBox() : culledInlineFirstLineBox(); }
InlineBox* lastLineBoxIncludingCulling() const { return alwaysCreateLineBoxes() ? lastLineBox() : culledInlineLastLineBox(); }
virtual RenderBoxModelObject* virtualContinuation() const { return continuation(); }
RenderInline* inlineElementContinuation() const;
virtual void updateDragState(bool dragOn);
IntSize relativePositionedInlineOffset(const RenderBox* child) const;
virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
void paintOutline(GraphicsContext*, int tx, int ty);
using RenderBoxModelObject::continuation;
using RenderBoxModelObject::setContinuation;
bool alwaysCreateLineBoxes() const { return m_alwaysCreateLineBoxes; }
void setAlwaysCreateLineBoxes() { m_alwaysCreateLineBoxes = true; }
void updateAlwaysCreateLineBoxes();
protected:
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
private:
virtual RenderObjectChildList* virtualChildren() { return children(); }
virtual const RenderObjectChildList* virtualChildren() const { return children(); }
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual const char* renderName() const;
virtual bool isRenderInline() const { return true; }
FloatRect culledInlineBoundingBox(const RenderInline* container) const;
IntRect culledInlineVisualOverflowBoundingBox() const;
InlineBox* culledInlineFirstLineBox() const;
InlineBox* culledInlineLastLineBox() const;
void culledInlineAbsoluteRects(const RenderInline* container, Vector<IntRect>&, const IntSize&);
void culledInlineAbsoluteQuads(const RenderInline* container, Vector<FloatQuad>&);
void addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild);
virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0);
void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
RenderObject* beforeChild, RenderBoxModelObject* oldCont);
void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
RenderObject* newChild, RenderBoxModelObject* oldCont);
virtual void layout() { ASSERT_NOT_REACHED(); }
virtual void paint(PaintInfo&, int tx, int ty);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const IntPoint& pointInContainer, int tx, int ty, HitTestAction);
virtual bool requiresLayer() const { return isRelPositioned() || isTransparent() || hasMask(); }
virtual int offsetLeft() const;
virtual int offsetTop() const;
virtual int offsetWidth() const { return linesBoundingBox().width(); }
virtual int offsetHeight() const { return linesBoundingBox().height(); }
virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed);
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState&) const;
virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
virtual VisiblePosition positionForPoint(const IntPoint&);
virtual IntRect borderBoundingBox() const
{
IntRect boundingBox = linesBoundingBox();
return IntRect(0, 0, boundingBox.width(), boundingBox.height());
}
virtual InlineFlowBox* createInlineFlowBox();
virtual void dirtyLinesFromChangedChild(RenderObject* child) { m_lineBoxes.dirtyLinesFromChangedChild(this, child); }
virtual int lineHeight(bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const;
virtual void childBecameNonInline(RenderObject* child);
virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
#if ENABLE(DASHBOARD_SUPPORT)
virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
#endif
virtual void updateBoxModelInfoFromStyle();
static RenderInline* cloneInline(RenderInline* src);
void paintOutlineForLine(GraphicsContext*, int tx, int ty, const IntRect& prevLine, const IntRect& thisLine,
const IntRect& nextLine, const Color);
RenderBoxModelObject* continuationBefore(RenderObject* beforeChild);
RenderObjectChildList m_children;
RenderLineBoxList m_lineBoxes;
mutable int m_lineHeight : 31;
bool m_alwaysCreateLineBoxes : 1;
};
inline RenderInline* toRenderInline(RenderObject* object)
{
ASSERT(!object || object->isRenderInline());
return static_cast<RenderInline*>(object);
}
inline const RenderInline* toRenderInline(const RenderObject* object)
{
ASSERT(!object || object->isRenderInline());
return static_cast<const RenderInline*>(object);
}
void toRenderInline(const RenderInline*);
}
#endif // RenderInline_h