WebGLRenderingContext.idl [plain text]
module html {
interface [
Conditional=3D_CANVAS,
InterfaceUUID=98fb48ae-7216-489c-862b-8e1217fc4443,
ImplementationUUID=ab4f0781-152f-450e-9546-5b3987491a54
] WebGLRenderingContext : CanvasRenderingContext {
const unsigned int DEPTH_BUFFER_BIT = 0x00000100;
const unsigned int STENCIL_BUFFER_BIT = 0x00000400;
const unsigned int COLOR_BUFFER_BIT = 0x00004000;
const unsigned int FALSE = 0;
const unsigned int TRUE = 1;
const unsigned int POINTS = 0x0000;
const unsigned int LINES = 0x0001;
const unsigned int LINE_LOOP = 0x0002;
const unsigned int LINE_STRIP = 0x0003;
const unsigned int TRIANGLES = 0x0004;
const unsigned int TRIANGLE_STRIP = 0x0005;
const unsigned int TRIANGLE_FAN = 0x0006;
const unsigned int ZERO = 0;
const unsigned int ONE = 1;
const unsigned int SRC_COLOR = 0x0300;
const unsigned int ONE_MINUS_SRC_COLOR = 0x0301;
const unsigned int SRC_ALPHA = 0x0302;
const unsigned int ONE_MINUS_SRC_ALPHA = 0x0303;
const unsigned int DST_ALPHA = 0x0304;
const unsigned int ONE_MINUS_DST_ALPHA = 0x0305;
const unsigned int DST_COLOR = 0x0306;
const unsigned int ONE_MINUS_DST_COLOR = 0x0307;
const unsigned int SRC_ALPHA_SATURATE = 0x0308;
const unsigned int FUNC_ADD = 0x8006;
const unsigned int BLEND_EQUATION = 0x8009;
const unsigned int BLEND_EQUATION_RGB = 0x8009;
const unsigned int BLEND_EQUATION_ALPHA = 0x883D;
const unsigned int FUNC_SUBTRACT = 0x800A;
const unsigned int FUNC_REVERSE_SUBTRACT = 0x800B;
const unsigned int BLEND_DST_RGB = 0x80C8;
const unsigned int BLEND_SRC_RGB = 0x80C9;
const unsigned int BLEND_DST_ALPHA = 0x80CA;
const unsigned int BLEND_SRC_ALPHA = 0x80CB;
const unsigned int CONSTANT_COLOR = 0x8001;
const unsigned int ONE_MINUS_CONSTANT_COLOR = 0x8002;
const unsigned int CONSTANT_ALPHA = 0x8003;
const unsigned int ONE_MINUS_CONSTANT_ALPHA = 0x8004;
const unsigned int BLEND_COLOR = 0x8005;
const unsigned int ARRAY_BUFFER = 0x8892;
const unsigned int ELEMENT_ARRAY_BUFFER = 0x8893;
const unsigned int ARRAY_BUFFER_BINDING = 0x8894;
const unsigned int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
const unsigned int STREAM_DRAW = 0x88E0;
const unsigned int STATIC_DRAW = 0x88E4;
const unsigned int DYNAMIC_DRAW = 0x88E8;
const unsigned int BUFFER_SIZE = 0x8764;
const unsigned int BUFFER_USAGE = 0x8765;
const unsigned int CURRENT_VERTEX_ATTRIB = 0x8626;
const unsigned int FRONT = 0x0404;
const unsigned int BACK = 0x0405;
const unsigned int FRONT_AND_BACK = 0x0408;
const unsigned int TEXTURE_2D = 0x0DE1;
const unsigned int CULL_FACE = 0x0B44;
const unsigned int BLEND = 0x0BE2;
const unsigned int DITHER = 0x0BD0;
const unsigned int STENCIL_TEST = 0x0B90;
const unsigned int DEPTH_TEST = 0x0B71;
const unsigned int SCISSOR_TEST = 0x0C11;
const unsigned int POLYGON_OFFSET_FILL = 0x8037;
const unsigned int SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
const unsigned int SAMPLE_COVERAGE = 0x80A0;
const unsigned int NO_ERROR = 0;
const unsigned int INVALID_ENUM = 0x0500;
const unsigned int INVALID_VALUE = 0x0501;
const unsigned int INVALID_OPERATION = 0x0502;
const unsigned int OUT_OF_MEMORY = 0x0505;
const unsigned int CW = 0x0900;
const unsigned int CCW = 0x0901;
const unsigned int LINE_WIDTH = 0x0B21;
const unsigned int ALIASED_POINT_SIZE_RANGE = 0x846D;
const unsigned int ALIASED_LINE_WIDTH_RANGE = 0x846E;
const unsigned int CULL_FACE_MODE = 0x0B45;
const unsigned int FRONT_FACE = 0x0B46;
const unsigned int DEPTH_RANGE = 0x0B70;
const unsigned int DEPTH_WRITEMASK = 0x0B72;
const unsigned int DEPTH_CLEAR_VALUE = 0x0B73;
const unsigned int DEPTH_FUNC = 0x0B74;
const unsigned int STENCIL_CLEAR_VALUE = 0x0B91;
const unsigned int STENCIL_FUNC = 0x0B92;
const unsigned int STENCIL_FAIL = 0x0B94;
const unsigned int STENCIL_PASS_DEPTH_FAIL = 0x0B95;
const unsigned int STENCIL_PASS_DEPTH_PASS = 0x0B96;
const unsigned int STENCIL_REF = 0x0B97;
const unsigned int STENCIL_VALUE_MASK = 0x0B93;
const unsigned int STENCIL_WRITEMASK = 0x0B98;
const unsigned int STENCIL_BACK_FUNC = 0x8800;
const unsigned int STENCIL_BACK_FAIL = 0x8801;
const unsigned int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
const unsigned int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
const unsigned int STENCIL_BACK_REF = 0x8CA3;
const unsigned int STENCIL_BACK_VALUE_MASK = 0x8CA4;
const unsigned int STENCIL_BACK_WRITEMASK = 0x8CA5;
const unsigned int VIEWPORT = 0x0BA2;
const unsigned int SCISSOR_BOX = 0x0C10;
const unsigned int COLOR_CLEAR_VALUE = 0x0C22;
const unsigned int COLOR_WRITEMASK = 0x0C23;
const unsigned int UNPACK_ALIGNMENT = 0x0CF5;
const unsigned int PACK_ALIGNMENT = 0x0D05;
const unsigned int MAX_TEXTURE_SIZE = 0x0D33;
const unsigned int MAX_VIEWPORT_DIMS = 0x0D3A;
const unsigned int SUBPIXEL_BITS = 0x0D50;
const unsigned int RED_BITS = 0x0D52;
const unsigned int GREEN_BITS = 0x0D53;
const unsigned int BLUE_BITS = 0x0D54;
const unsigned int ALPHA_BITS = 0x0D55;
const unsigned int DEPTH_BITS = 0x0D56;
const unsigned int STENCIL_BITS = 0x0D57;
const unsigned int POLYGON_OFFSET_UNITS = 0x2A00;
const unsigned int POLYGON_OFFSET_FACTOR = 0x8038;
const unsigned int TEXTURE_BINDING_2D = 0x8069;
const unsigned int SAMPLE_BUFFERS = 0x80A8;
const unsigned int SAMPLES = 0x80A9;
const unsigned int SAMPLE_COVERAGE_VALUE = 0x80AA;
const unsigned int SAMPLE_COVERAGE_INVERT = 0x80AB;
const unsigned int NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
const unsigned int COMPRESSED_TEXTURE_FORMATS = 0x86A3;
const unsigned int DONT_CARE = 0x1100;
const unsigned int FASTEST = 0x1101;
const unsigned int NICEST = 0x1102;
const unsigned int GENERATE_MIPMAP_HINT = 0x8192;
const unsigned int BYTE = 0x1400;
const unsigned int UNSIGNED_BYTE = 0x1401;
const unsigned int SHORT = 0x1402;
const unsigned int UNSIGNED_SHORT = 0x1403;
const unsigned int INT = 0x1404;
const unsigned int UNSIGNED_INT = 0x1405;
const unsigned int FLOAT = 0x1406;
const unsigned int FIXED = 0x140C;
const unsigned int DEPTH_COMPONENT = 0x1902;
const unsigned int ALPHA = 0x1906;
const unsigned int RGB = 0x1907;
const unsigned int RGBA = 0x1908;
const unsigned int LUMINANCE = 0x1909;
const unsigned int LUMINANCE_ALPHA = 0x190A;
const unsigned int UNSIGNED_SHORT_4_4_4_4 = 0x8033;
const unsigned int UNSIGNED_SHORT_5_5_5_1 = 0x8034;
const unsigned int UNSIGNED_SHORT_5_6_5 = 0x8363;
const unsigned int FRAGMENT_SHADER = 0x8B30;
const unsigned int VERTEX_SHADER = 0x8B31;
const unsigned int MAX_VERTEX_ATTRIBS = 0x8869;
const unsigned int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
const unsigned int MAX_VARYING_VECTORS = 0x8DFC;
const unsigned int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
const unsigned int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
const unsigned int MAX_TEXTURE_IMAGE_UNITS = 0x8872;
const unsigned int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
const unsigned int SHADER_TYPE = 0x8B4F;
const unsigned int DELETE_STATUS = 0x8B80;
const unsigned int LINK_STATUS = 0x8B82;
const unsigned int VALIDATE_STATUS = 0x8B83;
const unsigned int ATTACHED_SHADERS = 0x8B85;
const unsigned int ACTIVE_UNIFORMS = 0x8B86;
const unsigned int ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
const unsigned int ACTIVE_ATTRIBUTES = 0x8B89;
const unsigned int ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
const unsigned int SHADING_LANGUAGE_VERSION = 0x8B8C;
const unsigned int CURRENT_PROGRAM = 0x8B8D;
const unsigned int NEVER = 0x0200;
const unsigned int LESS = 0x0201;
const unsigned int EQUAL = 0x0202;
const unsigned int LEQUAL = 0x0203;
const unsigned int GREATER = 0x0204;
const unsigned int NOTEQUAL = 0x0205;
const unsigned int GEQUAL = 0x0206;
const unsigned int ALWAYS = 0x0207;
const unsigned int KEEP = 0x1E00;
const unsigned int REPLACE = 0x1E01;
const unsigned int INCR = 0x1E02;
const unsigned int DECR = 0x1E03;
const unsigned int INVERT = 0x150A;
const unsigned int INCR_WRAP = 0x8507;
const unsigned int DECR_WRAP = 0x8508;
const unsigned int VENDOR = 0x1F00;
const unsigned int RENDERER = 0x1F01;
const unsigned int VERSION = 0x1F02;
const unsigned int EXTENSIONS = 0x1F03;
const unsigned int NEAREST = 0x2600;
const unsigned int LINEAR = 0x2601;
const unsigned int NEAREST_MIPMAP_NEAREST = 0x2700;
const unsigned int LINEAR_MIPMAP_NEAREST = 0x2701;
const unsigned int NEAREST_MIPMAP_LINEAR = 0x2702;
const unsigned int LINEAR_MIPMAP_LINEAR = 0x2703;
const unsigned int TEXTURE_MAG_FILTER = 0x2800;
const unsigned int TEXTURE_MIN_FILTER = 0x2801;
const unsigned int TEXTURE_WRAP_S = 0x2802;
const unsigned int TEXTURE_WRAP_T = 0x2803;
const unsigned int TEXTURE = 0x1702;
const unsigned int TEXTURE_CUBE_MAP = 0x8513;
const unsigned int TEXTURE_BINDING_CUBE_MAP = 0x8514;
const unsigned int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
const unsigned int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
const unsigned int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
const unsigned int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
const unsigned int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
const unsigned int TEXTURE0 = 0x84C0;
const unsigned int TEXTURE1 = 0x84C1;
const unsigned int TEXTURE2 = 0x84C2;
const unsigned int TEXTURE3 = 0x84C3;
const unsigned int TEXTURE4 = 0x84C4;
const unsigned int TEXTURE5 = 0x84C5;
const unsigned int TEXTURE6 = 0x84C6;
const unsigned int TEXTURE7 = 0x84C7;
const unsigned int TEXTURE8 = 0x84C8;
const unsigned int TEXTURE9 = 0x84C9;
const unsigned int TEXTURE10 = 0x84CA;
const unsigned int TEXTURE11 = 0x84CB;
const unsigned int TEXTURE12 = 0x84CC;
const unsigned int TEXTURE13 = 0x84CD;
const unsigned int TEXTURE14 = 0x84CE;
const unsigned int TEXTURE15 = 0x84CF;
const unsigned int TEXTURE16 = 0x84D0;
const unsigned int TEXTURE17 = 0x84D1;
const unsigned int TEXTURE18 = 0x84D2;
const unsigned int TEXTURE19 = 0x84D3;
const unsigned int TEXTURE20 = 0x84D4;
const unsigned int TEXTURE21 = 0x84D5;
const unsigned int TEXTURE22 = 0x84D6;
const unsigned int TEXTURE23 = 0x84D7;
const unsigned int TEXTURE24 = 0x84D8;
const unsigned int TEXTURE25 = 0x84D9;
const unsigned int TEXTURE26 = 0x84DA;
const unsigned int TEXTURE27 = 0x84DB;
const unsigned int TEXTURE28 = 0x84DC;
const unsigned int TEXTURE29 = 0x84DD;
const unsigned int TEXTURE30 = 0x84DE;
const unsigned int TEXTURE31 = 0x84DF;
const unsigned int ACTIVE_TEXTURE = 0x84E0;
const unsigned int REPEAT = 0x2901;
const unsigned int CLAMP_TO_EDGE = 0x812F;
const unsigned int MIRRORED_REPEAT = 0x8370;
const unsigned int FLOAT_VEC2 = 0x8B50;
const unsigned int FLOAT_VEC3 = 0x8B51;
const unsigned int FLOAT_VEC4 = 0x8B52;
const unsigned int INT_VEC2 = 0x8B53;
const unsigned int INT_VEC3 = 0x8B54;
const unsigned int INT_VEC4 = 0x8B55;
const unsigned int BOOL = 0x8B56;
const unsigned int BOOL_VEC2 = 0x8B57;
const unsigned int BOOL_VEC3 = 0x8B58;
const unsigned int BOOL_VEC4 = 0x8B59;
const unsigned int FLOAT_MAT2 = 0x8B5A;
const unsigned int FLOAT_MAT3 = 0x8B5B;
const unsigned int FLOAT_MAT4 = 0x8B5C;
const unsigned int SAMPLER_2D = 0x8B5E;
const unsigned int SAMPLER_CUBE = 0x8B60;
const unsigned int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
const unsigned int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
const unsigned int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
const unsigned int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
const unsigned int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
const unsigned int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
const unsigned int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
const unsigned int IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
const unsigned int IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
const unsigned int COMPILE_STATUS = 0x8B81;
const unsigned int INFO_LOG_LENGTH = 0x8B84;
const unsigned int SHADER_SOURCE_LENGTH = 0x8B88;
const unsigned int SHADER_COMPILER = 0x8DFA;
const unsigned int SHADER_BINARY_FORMATS = 0x8DF8;
const unsigned int NUM_SHADER_BINARY_FORMATS = 0x8DF9;
const unsigned int LOW_FLOAT = 0x8DF0;
const unsigned int MEDIUM_FLOAT = 0x8DF1;
const unsigned int HIGH_FLOAT = 0x8DF2;
const unsigned int LOW_INT = 0x8DF3;
const unsigned int MEDIUM_INT = 0x8DF4;
const unsigned int HIGH_INT = 0x8DF5;
const unsigned int FRAMEBUFFER = 0x8D40;
const unsigned int RENDERBUFFER = 0x8D41;
const unsigned int RGBA4 = 0x8056;
const unsigned int RGB5_A1 = 0x8057;
const unsigned int RGB565 = 0x8D62;
const unsigned int DEPTH_COMPONENT16 = 0x81A5;
const unsigned int STENCIL_INDEX = 0x1901;
const unsigned int STENCIL_INDEX8 = 0x8D48;
const unsigned int DEPTH_STENCIL = 0x84F9;
const unsigned int RENDERBUFFER_WIDTH = 0x8D42;
const unsigned int RENDERBUFFER_HEIGHT = 0x8D43;
const unsigned int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
const unsigned int RENDERBUFFER_RED_SIZE = 0x8D50;
const unsigned int RENDERBUFFER_GREEN_SIZE = 0x8D51;
const unsigned int RENDERBUFFER_BLUE_SIZE = 0x8D52;
const unsigned int RENDERBUFFER_ALPHA_SIZE = 0x8D53;
const unsigned int RENDERBUFFER_DEPTH_SIZE = 0x8D54;
const unsigned int RENDERBUFFER_STENCIL_SIZE = 0x8D55;
const unsigned int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
const unsigned int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
const unsigned int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
const unsigned int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
const unsigned int COLOR_ATTACHMENT0 = 0x8CE0;
const unsigned int DEPTH_ATTACHMENT = 0x8D00;
const unsigned int STENCIL_ATTACHMENT = 0x8D20;
const unsigned int DEPTH_STENCIL_ATTACHMENT = 0x821A;
const unsigned int NONE = 0;
const unsigned int FRAMEBUFFER_COMPLETE = 0x8CD5;
const unsigned int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
const unsigned int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
const unsigned int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
const unsigned int FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
const unsigned int FRAMEBUFFER_BINDING = 0x8CA6;
const unsigned int RENDERBUFFER_BINDING = 0x8CA7;
const unsigned int MAX_RENDERBUFFER_SIZE = 0x84E8;
const unsigned int INVALID_FRAMEBUFFER_OPERATION = 0x0506;
long sizeInBytes(in unsigned long type) raises(DOMException);
void activeTexture(in unsigned long texture) raises(DOMException);
void attachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
void bindAttribLocation(in WebGLProgram program, in unsigned long index, in DOMString name) raises(DOMException);
void bindBuffer(in unsigned long target, in WebGLBuffer buffer) raises(DOMException);
void bindFramebuffer(in unsigned long target, in WebGLFramebuffer framebuffer) raises(DOMException);
void bindRenderbuffer(in unsigned long target, in WebGLRenderbuffer renderbuffer) raises(DOMException);
void bindTexture(in unsigned long target, in WebGLTexture texture) raises(DOMException);
void blendColor(in double red, in double green, in double blue, in double alpha);
void blendEquation( in unsigned long mode );
void blendEquationSeparate(in unsigned long modeRGB, in unsigned long modeAlpha);
void blendFunc(in unsigned long sfactor, in unsigned long dfactor);
void blendFuncSeparate(in unsigned long srcRGB, in unsigned long dstRGB, in unsigned long srcAlpha, in unsigned long dstAlpha);
#