V8TestCallback.cpp [plain text]
#include "config.h"
#include "V8TestCallback.h"
#if ENABLE(DATABASE)
#include "Frame.h"
#include "ScriptExecutionContext.h"
#include "V8Class1.h"
#include "V8Class2.h"
#include "V8CustomVoidCallback.h"
#include "V8DOMString.h"
namespace WebCore {
V8TestCallback::V8TestCallback(v8::Local<v8::Object> callback, Frame* frame)
: m_callback(v8::Persistent<v8::Object>::New(callback))
, m_frame(frame)
, m_worldContext(UseCurrentWorld)
{
}
V8TestCallback::~V8TestCallback()
{
m_callback.Dispose();
}
bool V8TestCallback::callbackWithClass1Param(ScriptExecutionContext* context, Class1* class1Param)
{
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = toV8Context(context, m_worldContext);
if (v8Context.IsEmpty())
return true;
v8::Context::Scope scope(v8Context);
v8::Handle<v8::Value> argv[] = {
toV8(class1Param)
};
RefPtr<Frame> protect(m_frame);
bool callbackReturnValue = false;
return !invokeCallback(m_callback, 1, argv, callbackReturnValue);
}
bool V8TestCallback::callbackWithClass2Param(ScriptExecutionContext* context, Class2* class2Param, const String& strArg)
{
v8::HandleScope handleScope;
v8::Handle<v8::Context> v8Context = toV8Context(context, m_worldContext);
if (v8Context.IsEmpty())
return true;
v8::Context::Scope scope(v8Context);
v8::Handle<v8::Value> argv[] = {
toV8(class2Param),
toV8(strArg)
};
RefPtr<Frame> protect(m_frame);
bool callbackReturnValue = false;
return !invokeCallback(m_callback, 2, argv, callbackReturnValue);
}
}
#endif // ENABLE(DATABASE)