SVGResourceFilter.h [plain text]
#ifndef SVGResourceFilter_h
#define SVGResourceFilter_h
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "SVGResource.h"
#include "Image.h"
#include "ImageBuffer.h"
#include "FloatRect.h"
#include "RenderObject.h"
#include "SVGFilterPrimitiveStandardAttributes.h"
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/PassRefPtr.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class Filter;
class FilterEffect;
class GraphicsContext;
class SVGFilterBuilder;
class SVGFilterPrimitiveStandardAttributes;
class SVGResourceFilter : public SVGResource {
public:
SVGResourceFilter();
virtual SVGResourceType resourceType() const { return FilterResourceType; }
bool filterBoundingBoxMode() const { return m_filterBBoxMode; }
void setFilterBoundingBoxMode(bool bboxMode) { m_filterBBoxMode = bboxMode; }
bool effectBoundingBoxMode() const { return m_effectBBoxMode; }
void setEffectBoundingBoxMode(bool bboxMode) { m_effectBBoxMode = bboxMode; }
bool xBoundingBoxMode() const { return m_xBBoxMode; }
void setXBoundingBoxMode(bool bboxMode) { m_xBBoxMode = bboxMode; }
bool yBoundingBoxMode() const { return m_yBBoxMode; }
void setYBoundingBoxMode(bool bboxMode) { m_yBBoxMode = bboxMode; }
FloatRect filterRect() const { return m_filterRect; }
void setFilterRect(const FloatRect& rect) { m_filterRect = rect; }
FloatRect filterBoundingBox() { return m_filterBBox; }
void setFilterBoundingBox(const FloatRect& rect) { m_filterBBox = rect; }
FloatRect itemBoundingBox() { return m_itemBBox; }
void setItemBoundingBox(const FloatRect& rect) { m_itemBBox = rect; }
FloatRect filterBBoxForItemBBox(const FloatRect& itemBBox) const;
virtual TextStream& externalRepresentation(TextStream&) const;
void prepareFilter(GraphicsContext*&, const RenderObject*);
void applyFilter(GraphicsContext*&, const RenderObject*);
void addFilterEffect(SVGFilterPrimitiveStandardAttributes*, PassRefPtr<FilterEffect>);
SVGFilterBuilder* builder() { return m_filterBuilder.get(); }
private:
bool m_filterBBoxMode : 1;
bool m_effectBBoxMode : 1;
bool m_xBBoxMode : 1;
bool m_yBBoxMode : 1;
FloatRect m_filterRect;
FloatRect m_filterBBox;
FloatRect m_itemBBox;
OwnPtr<SVGFilterBuilder> m_filterBuilder;
GraphicsContext* m_savedContext;
OwnPtr<ImageBuffer> m_sourceGraphicBuffer;
RefPtr<Filter> m_filter;
};
SVGResourceFilter* getFilterById(Document*, const AtomicString&);
}
#endif // ENABLE(SVG)
#endif // SVGResourceFilter_h