#ifndef RenderSVGText_h
#define RenderSVGText_h
#if ENABLE(SVG)
#include "TransformationMatrix.h"
#include "RenderSVGBlock.h"
namespace WebCore {
class SVGTextElement;
class RenderSVGText : public RenderSVGBlock {
public:
RenderSVGText(SVGTextElement* node);
virtual const char* renderName() const { return "RenderSVGText"; }
virtual bool isSVGText() const { return true; }
virtual TransformationMatrix localToParentTransform() const { return m_localTransform; }
virtual void paint(PaintInfo&, int tx, int ty);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
virtual bool requiresLayer() const { return false; }
virtual void layout();
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
virtual FloatRect objectBoundingBox() const;
virtual FloatRect repaintRectInLocalCoordinates() const;
private:
virtual TransformationMatrix localTransform() const { return m_localTransform; }
virtual RootInlineBox* createRootInlineBox();
TransformationMatrix m_localTransform;
};
}
#endif // ENABLE(SVG)
#endif