#ifndef RenderSVGRoot_h
#define RenderSVGRoot_h
#if ENABLE(SVG)
#include "RenderBox.h"
#include "FloatRect.h"
#include "SVGRenderSupport.h"
namespace WebCore {
class SVGStyledElement;
class TransformationMatrix;
class RenderSVGRoot : public RenderBox, SVGRenderBase {
public:
RenderSVGRoot(SVGStyledElement*);
~RenderSVGRoot();
virtual RenderObjectChildList* virtualChildren() { return children(); }
virtual const RenderObjectChildList* virtualChildren() const { return children(); }
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual bool isSVGRoot() const { return true; }
virtual const char* renderName() const { return "RenderSVGRoot"; }
virtual int lineHeight(bool b, bool isRootLineBox = false) const;
virtual int baselinePosition(bool b, bool isRootLineBox = false) const;
virtual void calcPrefWidths();
virtual void layout();
virtual void paint(PaintInfo&, int parentX, int parentY);
virtual TransformationMatrix localToParentTransform() const;
bool fillContains(const FloatPoint&) const;
bool strokeContains(const FloatPoint&) const;
virtual FloatRect objectBoundingBox() const;
virtual FloatRect repaintRectInLocalCoordinates() const;
virtual TransformationMatrix localTransform() const;
virtual TransformationMatrix absoluteTransform() const;
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed);
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
private:
void calcViewport();
const FloatSize& viewportSize() const;
bool selfWillPaint() const;
IntSize parentOriginToBorderBox() const;
IntSize borderOriginToContentBox() const;
TransformationMatrix localToRepaintContainerTransform(const IntPoint& parentOriginInContainer) const;
TransformationMatrix localToBorderBoxTransform() const;
RenderObjectChildList m_children;
FloatSize m_viewportSize;
};
}
#endif // ENABLE(SVG)
#endif // RenderSVGRoot_h