SVGInlineTextBox.h [plain text]
#ifndef SVGInlineTextBox_h
#define SVGInlineTextBox_h
#if ENABLE(SVG)
#include "InlineTextBox.h"
namespace WebCore {
class SVGChar;
class SVGRootInlineBox;
class SVGTextDecorationInfo;
class SVGInlineTextBox : public InlineTextBox {
public:
SVGInlineTextBox(RenderObject* obj);
virtual int selectionTop();
virtual int selectionHeight();
virtual int offsetForPosition(int x, bool includePartialGlyphs = true) const;
virtual int positionForOffset(int offset) const;
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty);
virtual IntRect selectionRect(int absx, int absy, int startPos, int endPos);
void paintCharacters(RenderObject::PaintInfo&, int tx, int ty, const SVGChar&, const UChar* chars, int length, SVGPaintServer*);
void paintSelection(int boxStartOffset, const SVGChar&, const UChar*, int length, GraphicsContext*, RenderStyle*, const Font*);
void paintDecoration(ETextDecoration, GraphicsContext*, int tx, int ty, int width, const SVGChar&, const SVGTextDecorationInfo&);
SVGRootInlineBox* svgRootInlineBox() const;
float calculateGlyphWidth(RenderStyle*, int offset) const;
float calculateGlyphHeight(RenderStyle*, int offset) const;
FloatRect calculateGlyphBoundaries(RenderStyle*, int offset, const SVGChar&) const;
SVGChar* closestCharacterToPosition(int x, int y, int& offset) const;
private:
friend class RenderSVGInlineText;
bool svgCharacterHitsPosition(int x, int y, int& offset) const;
};
}
#endif
#endif // SVGInlineTextBox_h