#ifndef RenderSVGText_h
#define RenderSVGText_h
#if ENABLE(SVG)
#include "AffineTransform.h"
#include "RenderSVGBlock.h"
namespace WebCore {
class SVGTextElement;
class RenderSVGText : public RenderSVGBlock {
public:
RenderSVGText(SVGTextElement* node);
virtual const char* renderName() const { return "RenderSVGText"; }
virtual AffineTransform localTransform() const { return m_transform; }
virtual void setLocalTransform(const AffineTransform& transform) { m_transform = transform; }
virtual void paint(PaintInfo&, int tx, int ty);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty, bool topLevel = true);
virtual IntRect absoluteClippedOverflowRect();
virtual bool requiresLayer();
virtual void layout();
virtual FloatRect relativeBBox(bool includeStroke = true) const;
virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun = false);
virtual bool isSVGText() const { return true; }
private:
AffineTransform m_transform;
IntRect m_absoluteBounds;
};
}
#endif // ENABLE(SVG)
#endif