#ifndef ImageLoader_h
#define ImageLoader_h
#include "AtomicString.h"
#include "CachedResourceClient.h"
#include "CachedResourceHandle.h"
namespace WebCore {
class Element;
class ImageLoader : public CachedResourceClient {
public:
ImageLoader(Element*);
virtual ~ImageLoader();
void updateFromElement();
void updateFromElementIgnoringPreviousError();
virtual void dispatchLoadEvent() = 0;
virtual String sourceURI(const AtomicString&) const = 0;
Element* element() const { return m_element; }
bool imageComplete() const { return m_imageComplete; }
CachedImage* image() const { return m_image.get(); }
void setImage(CachedImage*);
void setLoadManually(bool loadManually) { m_loadManually = loadManually; }
virtual void notifyFinished(CachedResource*);
virtual bool memoryLimitReached();
bool haveFiredLoadEvent() const { return m_firedLoad; }
protected:
void setLoadingImage(CachedImage*);
void setHaveFiredLoadEvent(bool firedLoad) { m_firedLoad = firedLoad; }
private:
Element* m_element;
CachedResourceHandle<CachedImage> m_image;
AtomicString m_failedLoadURL;
bool m_firedLoad : 1;
bool m_imageComplete : 1;
bool m_loadManually : 1;
};
}
#endif