/* * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Path_h #define Path_h #if __APPLE__ typedef struct CGPath PlatformPath; #else typedef void PlatformPath; #endif namespace WebCore { class FloatPoint; class FloatSize; class FloatRect; class Path { public: Path(); ~Path(); Path(const Path&); Path& operator=(const Path&); bool contains(const FloatPoint&) const; FloatRect boundingRect() const; void clear(); void moveTo(const FloatPoint&); void addLineTo(const FloatPoint&); void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& point); void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&); void addArcTo(const FloatPoint&, const FloatPoint&, float radius); void closeSubpath(); void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool clockwise); void addRect(const FloatRect&); void addEllipse(const FloatRect&); void translate(const FloatSize&); PlatformPath* platformPath() const { return m_path; } private: PlatformPath* m_path; }; } #endif