/** * This file is part of the DOM implementation for KDE. * * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de) * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2003, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "MouseRelatedEvent.h" #include "AtomicString.h" #include "Document.h" #include "Frame.h" #include "Node.h" #include "RenderLayer.h" #include "RenderObject.h" namespace WebCore { MouseRelatedEvent::MouseRelatedEvent() : m_screenX(0) , m_screenY(0) , m_clientX(0) , m_clientY(0) , m_pageX(0) , m_pageY(0) , m_layerX(0) , m_layerY(0) , m_offsetX(0) , m_offsetY(0) , m_isSimulated(false) { } static int contentsX(AbstractView* abstractView) { if (!abstractView) return 0; Frame* frame = abstractView->frame(); if (!frame) return 0; FrameView* frameView = frame->view(); if (!frameView) return 0; return frameView->contentsX(); } static int contentsY(AbstractView* abstractView) { if (!abstractView) return 0; Frame* frame = abstractView->frame(); if (!frame) return 0; FrameView* frameView = frame->view(); if (!frameView) return 0; return frameView->contentsY(); } MouseRelatedEvent::MouseRelatedEvent(const AtomicString& eventType, bool canBubble, bool cancelable, AbstractView* view, int detail, int screenX, int screenY, int pageX, int pageY, bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, bool isSimulated) : UIEventWithKeyState(eventType, canBubble, cancelable, view, detail, ctrlKey, altKey, shiftKey, metaKey) , m_screenX(screenX) , m_screenY(screenY) , m_clientX(pageX - contentsX(view)) , m_clientY(pageY - contentsY(view)) , m_pageX(pageX) , m_pageY(pageY) , m_isSimulated(isSimulated) { initCoordinates(); } void MouseRelatedEvent::initCoordinates() { // Set up initial values for coordinates. // Correct values can't be computed until we have at target, so receivedTarget // does the "real" computation. m_layerX = m_pageX; m_layerY = m_pageY; m_offsetX = m_pageX; m_offsetY = m_pageY; } void MouseRelatedEvent::initCoordinates(int clientX, int clientY) { // Set up initial values for coordinates. // Correct values can't be computed until we have at target, so receivedTarget // does the "real" computation. m_clientX = clientX; m_clientY = clientY; m_pageX = clientX + contentsX(view()); m_pageY = clientY + contentsY(view()); m_layerX = m_pageX; m_layerY = m_pageY; m_offsetX = m_pageX; m_offsetY = m_pageY; } void MouseRelatedEvent::receivedTarget() { // Compute coordinates that are based on the target. m_layerX = m_pageX; m_layerY = m_pageY; m_offsetX = m_pageX; m_offsetY = m_pageY; Node* targ = target(); ASSERT(targ); // Must have an updated render tree for this math to work correctly. targ->document()->updateRendering(); // Adjust offsetX/Y to be relative to the target's position. if (!isSimulated()) { if (RenderObject* r = targ->renderer()) { int rx, ry; if (r->absolutePosition(rx, ry)) { m_offsetX -= rx; m_offsetY -= ry; } } } // Adjust layerX/Y to be relative to the layer. // FIXME: We're pretty sure this is the wrong defintion of "layer." // Our RenderLayer is a more modern concept, and layerX/Y is some // other notion about groups of elements (left over from the Netscape 4 days?); // we should test and fix this. Node* n = targ; while (n && !n->renderer()) n = n->parent(); if (n) { RenderLayer* layer = n->renderer()->enclosingLayer(); layer->updateLayerPosition(); for (; layer; layer = layer->parent()) { m_layerX -= layer->xPos(); m_layerY -= layer->yPos(); } } } int MouseRelatedEvent::pageX() const { return m_pageX; } int MouseRelatedEvent::pageY() const { return m_pageY; } int MouseRelatedEvent::x() const { // FIXME: This is not correct. // See Microsoft documentation and . return m_clientX; } int MouseRelatedEvent::y() const { // FIXME: This is not correct. // See Microsoft documentation and . return m_clientY; } } // namespace WebCore