SVGTextElement.h   [plain text]


/*
    Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
                  2004, 2005 Rob Buis <buis@kde.org>

    This file is part of the KDE project

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#ifndef KSVG_SVGTextElementImpl_H
#define KSVG_SVGTextElementImpl_H
#if SVG_SUPPORT

#include "SVGTextPositioningElement.h"
#include "SVGTransformable.h"

namespace WebCore
{
    class SVGTextElement : public SVGTextPositioningElement,
                               public SVGTransformable
    {
    public:
        SVGTextElement(const QualifiedName&, Document*);
        virtual ~SVGTextElement();

        virtual void parseMappedAttribute(MappedAttribute *attr);

         // 'SVGTextElement' functions
        virtual SVGElement *nearestViewportElement() const;
        virtual SVGElement *farthestViewportElement() const;

        virtual FloatRect getBBox() const;
        virtual SVGMatrix *getCTM() const;
        virtual SVGMatrix *getScreenCTM() const;
        virtual SVGMatrix *getTransformToElement(SVGElement *element) const { return 0; }

        virtual bool rendererIsNeeded(RenderStyle *style) { return StyledElement::rendererIsNeeded(style); }
        virtual RenderObject *createRenderer(RenderArena *arena, RenderStyle *style);
        virtual bool childShouldCreateRenderer(Node *) const;
        virtual void attach();

        virtual SVGAnimatedTransformList *transform() const;
        virtual SVGMatrix *localMatrix() const;
        
        virtual void updateLocalTransform(SVGTransformList *localTransforms);
        
    private:
        mutable RefPtr<SVGMatrix> m_localMatrix;
        mutable RefPtr<SVGAnimatedTransformList> m_transform;
    };
};

#endif // SVG_SUPPORT
#endif

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