SVGMatrix.idl   [plain text]


/*
    Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
                  2004, 2005 Rob Buis <buis@kde.org>
    Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.

    This file is part of the KDE project

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/


module svg {
    interface [Conditional=SVG] SVGMatrix { 
        attribute float a
            setter raises DOMException;
        attribute float b
            setter raises DOMException;
        attribute float c
            setter raises DOMException;
        attribute float d
            setter raises DOMException;
        attribute float e
            setter raises DOMException;
        attribute float f
            setter raises DOMException;
        SVGMatrix multiply( in SVGMatrix secondMatrix );
        SVGMatrix inverse()
                        raises( SVGException );
        SVGMatrix translate( in float x, in float y );
        SVGMatrix scale( in float scaleFactor );
        SVGMatrix scaleNonUniform( in float scaleFactorX, in float scaleFactorY );
        SVGMatrix rotate( in float angle );
        SVGMatrix rotateFromVector( in float x, in float y )
                        raises( SVGException );
        SVGMatrix flipX();
        SVGMatrix flipY();
        SVGMatrix skewX( in float angle );
        SVGMatrix skewY( in float angle );
    };
};