#ifndef SVGPathBuilder_h
#define SVGPathBuilder_h
#if ENABLE(SVG)
#include "FloatPoint.h"
#include "Path.h"
#include "SVGPathConsumer.h"
namespace WebCore {
class SVGPathBuilder : public SVGPathConsumer {
public:
SVGPathBuilder();
void setCurrentPath(Path* path) { m_path = path; }
private:
virtual void incrementPathSegmentCount() { }
virtual bool continueConsuming() { return true; }
virtual void cleanup() { m_path = 0; }
virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
virtual void lineTo(const FloatPoint&, PathCoordinateMode);
virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
virtual void closePath();
virtual void lineToHorizontal(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
virtual void lineToVertical(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
Path* m_path;
FloatPoint m_current;
};
}
#endif // ENABLE(SVG)
#endif // SVGPathBuilder_h