/* * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderMathMLSquareRoot_h #define RenderMathMLSquareRoot_h #if ENABLE(MATHML) #include "RenderMathMLBlock.h" namespace WebCore { // Render sqrt(base), using radical notation. class RenderMathMLSquareRoot : public RenderMathMLBlock { public: RenderMathMLSquareRoot(Element*); virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) OVERRIDE; private: virtual const char* renderName() const { return "RenderMathMLSquareRoot"; } virtual bool createsAnonymousWrapper() const OVERRIDE { return true; } virtual void computePreferredLogicalWidths() OVERRIDE; virtual void computeLogicalHeight() OVERRIDE; virtual void layout() OVERRIDE; virtual void paint(PaintInfo&, const LayoutPoint&) OVERRIDE; }; } #endif // ENABLE(MATHML) #endif // RenderMathMLSquareRoot_h