RenderSVGResourceMarker.h [plain text]
#ifndef RenderSVGResourceMarker_h
#define RenderSVGResourceMarker_h
#if ENABLE(SVG)
#include "FloatRect.h"
#include "RenderObject.h"
#include "RenderSVGResourceContainer.h"
#include "SVGMarkerElement.h"
#include "SVGStyledElement.h"
#include <wtf/HashSet.h>
namespace WebCore {
class AffineTransform;
class RenderSVGResourceMarker : public RenderSVGResourceContainer {
public:
RenderSVGResourceMarker(SVGMarkerElement*);
virtual ~RenderSVGResourceMarker();
virtual const char* renderName() const { return "RenderSVGResourceMarker"; }
virtual void removeAllClientsFromCache(bool markForInvalidation = true);
virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true);
void draw(PaintInfo&, const AffineTransform&);
FloatRect markerBoundaries(const AffineTransform& markerTransformation) const;
virtual void applyViewportClip(PaintInfo&);
virtual void layout();
virtual void calcViewport();
virtual const AffineTransform& localToParentTransform() const;
AffineTransform markerTransformation(const FloatPoint& origin, float angle, float strokeWidth) const;
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short) { return false; }
virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); }
FloatPoint referencePoint() const;
float angle() const;
SVGMarkerUnitsType markerUnits() const { return static_cast<SVGMarkerElement*>(node())->markerUnits(); }
virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
static RenderSVGResourceType s_resourceType;
private:
AffineTransform markerContentTransformation(const AffineTransform& contentTransformation, const FloatPoint& origin, float strokeWidth = -1) const;
AffineTransform viewportTransform() const;
mutable AffineTransform m_localToParentTransform;
FloatRect m_viewport;
};
}
#endif
#endif