WebKitAnimation.cpp [plain text]
#include "config.h"
#include "WebKitAnimation.h"
#include "Animation.h"
#include "AnimationBase.h"
#include "RenderStyle.h"
using namespace std;
namespace WebCore {
WebKitAnimation::WebKitAnimation(PassRefPtr<KeyframeAnimation> keyframeAnimation)
: m_keyframeAnimation(keyframeAnimation)
{
}
String WebKitAnimation::name() const
{
return m_keyframeAnimation->animation()->name();
}
double WebKitAnimation::duration() const
{
return m_keyframeAnimation->duration();
}
double WebKitAnimation::elapsedTime() const
{
return m_keyframeAnimation->getElapsedTime();
}
void WebKitAnimation::setElapsedTime(double time)
{
m_keyframeAnimation->setElapsedTime(time);
}
double WebKitAnimation::delay() const
{
return m_keyframeAnimation->animation()->delay();
}
int WebKitAnimation::iterationCount() const
{
return m_keyframeAnimation->animation()->iterationCount();
}
bool WebKitAnimation::paused() const
{
return m_keyframeAnimation->paused();
}
bool WebKitAnimation::ended() const
{
int iterations = iterationCount();
if (iterations == Animation::IterationCountInfinite)
return false;
return m_keyframeAnimation->getElapsedTime() > (m_keyframeAnimation->duration() * iterations);
}
WebKitAnimation::Direction WebKitAnimation::direction() const
{
if (m_keyframeAnimation->animation()->direction() == Animation::AnimationDirectionNormal)
return DIRECTION_NORMAL;
return DIRECTION_ALTERNATE;
}
WebKitAnimation::FillMode WebKitAnimation::fillMode() const
{
switch (m_keyframeAnimation->animation()->fillMode()) {
case AnimationFillModeNone:
return FILL_NONE;
break;
case AnimationFillModeForwards:
return FILL_FORWARDS;
break;
case AnimationFillModeBackwards:
return FILL_BACKWARDS;
break;
default:
return FILL_BOTH;
break;
}
}
void WebKitAnimation::pause()
{
m_keyframeAnimation->pause();
}
void WebKitAnimation::play()
{
m_keyframeAnimation->play();
}
}