/** * This file is part of the HTML widget for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * Copyright (C) 2003 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "rendering/render_canvas.h" #include "render_layer.h" #include "xml/dom_docimpl.h" #include "khtmlview.h" #include #if APPLE_CHANGES #include "khtml_part.h" #endif using namespace khtml; //#define BOX_DEBUG //#define SPEED_DEBUG RenderCanvas::RenderCanvas(DOM::NodeImpl* node, KHTMLView *view) : RenderBlock(node) { // Clear our anonymous bit. setIsAnonymous(false); // init RenderObject attributes setInline(false); m_view = view; // try to contrain the width to the views width m_minWidth = 0; m_height = 0; m_width = m_minWidth; m_maxWidth = m_minWidth; m_rootWidth = m_rootHeight = 0; m_viewportWidth = m_viewportHeight = 0; setPositioned(true); // to 0,0 :) m_printingMode = false; m_printImages = true; m_maximalOutlineSize = 0; m_selectionStart = 0; m_selectionEnd = 0; m_selectionStartPos = -1; m_selectionEndPos = -1; // Create a new root layer for our layer hierarchy. m_layer = new (node->getDocument()->renderArena()) RenderLayer(this); } RenderCanvas::~RenderCanvas() { } void RenderCanvas::calcHeight() { if (!m_printingMode && m_view) { m_height = m_view->visibleHeight(); } else if (!m_view) { m_height = m_rootHeight; } } void RenderCanvas::calcWidth() { // the width gets set by KHTMLView::print when printing to a printer. if(m_printingMode || !m_view) { m_width = m_rootWidth; return; } m_width = m_view ? m_view->frameWidth() + paddingLeft() + paddingRight() + borderLeft() + borderRight() : m_minWidth; if (style()->marginLeft().type==Fixed) m_marginLeft = style()->marginLeft().value; else m_marginLeft = 0; if (style()->marginRight().type==Fixed) m_marginRight = style()->marginRight().value; else m_marginRight = 0; } void RenderCanvas::calcMinMaxWidth() { KHTMLAssert( !minMaxKnown() ); RenderBlock::calcMinMaxWidth(); m_maxWidth = m_minWidth; setMinMaxKnown(); } //#define SPEED_DEBUG void RenderCanvas::layout() { KHTMLAssert(!view()->inLayout()); if (m_printingMode) m_minWidth = m_width; setChildNeedsLayout(true); setMinMaxKnown(false); for (RenderObject *c = firstChild(); c; c = c->nextSibling()) c->setChildNeedsLayout(true); #ifdef SPEED_DEBUG QTime qt; qt.start(); #endif if ( recalcMinMax() ) recalcMinMaxWidths(); #ifdef SPEED_DEBUG kdDebug() << "RenderCanvas::calcMinMax time used=" << qt.elapsed() << endl; qt.start(); #endif #ifdef SPEED_DEBUG kdDebug() << "RenderCanvas::layout time used=" << qt.elapsed() << endl; qt.start(); #endif if (!m_printingMode) { m_viewportWidth = m_width = m_view->visibleWidth(); m_viewportHeight = m_height = m_view->visibleHeight(); } else { m_width = m_rootWidth; m_height = m_rootHeight; } RenderBlock::layout(); int docw = docWidth(); int doch = docHeight(); if (!m_printingMode) { setWidth( m_viewportWidth = m_view->visibleWidth() ); setHeight( m_viewportHeight = m_view->visibleHeight() ); } // ### we could maybe do the call below better and only pass true if the docsize changed. layoutPositionedObjects( true ); #ifdef SPEED_DEBUG kdDebug() << "RenderCanvas::end time used=" << qt.elapsed() << endl; #endif layer()->setHeight(kMax(doch, m_height)); layer()->setWidth(kMax((short)docw, m_width)); setNeedsLayout(false); } bool RenderCanvas::absolutePosition(int &xPos, int &yPos, bool f) { if ( f && m_view) { xPos = m_view->contentsX(); yPos = m_view->contentsY(); } else { xPos = yPos = 0; } return true; } void RenderCanvas::paint(QPainter *p, int _x, int _y, int _w, int _h, int _tx, int _ty, PaintAction paintAction) { paintObject(p, _x, _y, _w, _h, _tx, _ty, paintAction); } void RenderCanvas::paintObject(QPainter *p, int _x, int _y, int _w, int _h, int _tx, int _ty, PaintAction paintAction) { #ifdef DEBUG_LAYOUT kdDebug( 6040 ) << renderName() << "(RenderCanvas) " << this << " ::paintObject() w/h = (" << width() << "/" << height() << ")" << endl; #endif // 1. paint background, borders etc if (paintAction == PaintActionElementBackground) { paintBoxDecorations(p, _x, _y, _w, _h, _tx, _ty); return; } // 2. paint contents RenderObject *child = firstChild(); while(child != 0) { if(!child->layer() && !child->isFloating()) { child->paint(p, _x, _y, _w, _h, _tx, _ty, paintAction); } child = child->nextSibling(); } if (m_view) { _tx += m_view->contentsX(); _ty += m_view->contentsY(); } // 3. paint floats. if (paintAction == PaintActionFloat) paintFloats(p, _x, _y, _w, _h, _tx, _ty); #ifdef BOX_DEBUG outlineBox(p, _tx, _ty); #endif } void RenderCanvas::paintBoxDecorations(QPainter *p,int _x, int _y, int _w, int _h, int _tx, int _ty) { // Check to see if we are enclosed by a transparent layer. If so, we cannot blit // when scrolling, and we need to use slow repaints. DOM::ElementImpl* elt = element()->getDocument()->ownerElement(); if (view() && elt) { RenderLayer* layer = elt->renderer()->enclosingLayer(); if (layer->isTransparent() || layer->transparentAncestor()) view()->useSlowRepaints(); } if ((firstChild() && firstChild()->style()->visibility() == VISIBLE) || !view()) return; // This code typically only executes if the root element's visibility has been set to hidden. // Only fill with a base color (e.g., white) if we're the root document, since iframes/frames with // no background in the child document should show the parent's background. if (elt) view()->useSlowRepaints(); // The parent must show behind the child. else p->fillRect(_x,_y,_w,_h, view()->palette().active().color(QColorGroup::Base)); } void RenderCanvas::repaintViewRectangle(const QRect& ur, bool immediate) { if (m_printingMode || ur.width() == 0 || ur.height() == 0) return; QRect vr = viewRect(); if (m_view && ur.intersects(vr)) { // We always just invalidate the root view, since we could be an iframe that is clipped out // or even invisible. QRect r = ur.intersect(vr); DOM::ElementImpl* elt = element()->getDocument()->ownerElement(); if (!elt) m_view->repaintRectangle(r, immediate); else { // Subtract out the contentsX and contentsY offsets to get our coords within the viewing // rectangle. r.setX(r.x() - m_view->contentsX()); r.setY(r.y() - m_view->contentsY()); RenderObject* obj = elt->renderer(); int frameOffset = (m_view->frameStyle() != QFrame::NoFrame) ? 2 : 0; r.setX(r.x() + obj->borderLeft()+obj->paddingLeft() + frameOffset); r.setY(r.y() + obj->borderTop()+obj->paddingTop() + frameOffset); obj->repaintRectangle(r, immediate); } } } QRect RenderCanvas::getAbsoluteRepaintRect() { QRect result; if (m_view && !m_printingMode) result = QRect(m_view->contentsX(), m_view->contentsY(), m_view->visibleWidth(), m_view->visibleHeight()); return result; } void RenderCanvas::computeAbsoluteRepaintRect(QRect& r, bool f) { if (m_printingMode) return; if (f && m_view) { r.setX(r.x() + m_view->contentsX()); r.setY(r.y() + m_view->contentsY()); } } static QRect enclosingPositionedRect (RenderObject *n) { RenderObject *enclosingParent = n->containingBlock(); QRect rect(0,0,0,0); if (enclosingParent) { int ox, oy; enclosingParent->absolutePosition(ox, oy); rect.setX(ox); rect.setY(oy); rect.setWidth (enclosingParent->width()); rect.setHeight (enclosingParent->height()); } return rect; } void RenderCanvas::absoluteRects(QValueList& rects, int _tx, int _ty) { rects.append(QRect(_tx, _ty, m_layer->width(), m_layer->height())); } QRect RenderCanvas::selectionRect() const { RenderObject *r = m_selectionStart; if (!r) return QRect(); QRect selectionRect = enclosingPositionedRect(r); while (r && r != m_selectionEnd) { RenderObject* n; if ( !(n = r->firstChild()) ){ if ( !(n = r->nextSibling()) ) { n = r->parent(); while (n && !n->nextSibling()) n = n->parent(); if (n) n = n->nextSibling(); } } r = n; if (r) { selectionRect = selectionRect.unite(enclosingPositionedRect(r)); } } return selectionRect; } void RenderCanvas::setSelection(RenderObject *s, int sp, RenderObject *e, int ep) { // Check we got valid renderobjects. www.msnbc.com and clicking around, to find the case where this happened. if ( !s || !e ) { kdWarning(6040) << "RenderCanvas::setSelection() called with start=" << s << " end=" << e << endl; return; } //kdDebug( 6040 ) << "RenderCanvas::setSelection(" << s << "," << sp << "," << e << "," << ep << ")" << endl; #if APPLE_CHANGES // Cut out early if the selection hasn't changed. if (m_selectionStart == s && m_selectionStartPos == sp && m_selectionEnd == e && m_selectionEndPos == ep){ return; } // Record the old selected objects. Will be used later // to delta again the selected objects. RenderObject *oldStart = m_selectionStart; int oldStartPos = m_selectionStartPos; RenderObject *oldEnd = m_selectionEnd; int oldEndPos = m_selectionEndPos; QPtrList oldSelectedInside; QPtrList newSelectedInside; RenderObject *os = oldStart; while (os && os != oldEnd) { RenderObject* no; if ( !(no = os->firstChild()) ){ if ( !(no = os->nextSibling()) ) { no = os->parent(); while (no && !no->nextSibling()) no = no->parent(); if (no) no = no->nextSibling(); } } if (os->selectionState() == SelectionInside && !oldSelectedInside.containsRef(os)) oldSelectedInside.append(os); os = no; } clearSelection(false); #else clearSelection(); #endif while (s->firstChild()) s = s->firstChild(); while (e->lastChild()) e = e->lastChild(); // set selection start if (m_selectionStart) m_selectionStart->setIsSelectionBorder(false); m_selectionStart = s; if (m_selectionStart) m_selectionStart->setIsSelectionBorder(true); m_selectionStartPos = sp; // set selection end if (m_selectionEnd) m_selectionEnd->setIsSelectionBorder(false); m_selectionEnd = e; if (m_selectionEnd) m_selectionEnd->setIsSelectionBorder(true); m_selectionEndPos = ep; // update selection status of all objects between m_selectionStart and m_selectionEnd RenderObject* o = s; while (o && o!=e) { o->setSelectionState(SelectionInside); // kdDebug( 6040 ) << "setting selected " << o << ", " << o->isText() << endl; RenderObject* no; if ( !(no = o->firstChild()) ) if ( !(no = o->nextSibling()) ) { no = o->parent(); while (no && !no->nextSibling()) no = no->parent(); if (no) no = no->nextSibling(); } #if APPLE_CHANGES if (o->selectionState() == SelectionInside && !newSelectedInside.containsRef(o)) newSelectedInside.append(o); #endif o=no; } s->setSelectionState(SelectionStart); e->setSelectionState(SelectionEnd); if(s == e) s->setSelectionState(SelectionBoth); #if APPLE_CHANGES if (!m_view) return; newSelectedInside.remove (s); newSelectedInside.remove (e); QRect updateRect; // Don't use repaint() because it will cause all rects to // be united (see khtmlview::scheduleRepaint()). Instead // just draw damage rects for objects that have a change // in selection state. // Are any of the old fully selected objects not in the new selection? // If so we have to draw them. // Could be faster by building list of non-intersecting rectangles rather // than unioning rectangles. QPtrListIterator oldIterator(oldSelectedInside); bool firstRect = true; for (; oldIterator.current(); ++oldIterator){ if (!newSelectedInside.containsRef(oldIterator.current())){ if (firstRect){ updateRect = enclosingPositionedRect(oldIterator.current()); firstRect = false; } else updateRect = updateRect.unite(enclosingPositionedRect(oldIterator.current())); } } if (!firstRect){ m_view->updateContents( updateRect ); } // Are any of the new fully selected objects not in the previous selection? // If so we have to draw them. // Could be faster by building list of non-intersecting rectangles rather // than unioning rectangles. QPtrListIterator newIterator(newSelectedInside); firstRect = true; for (; newIterator.current(); ++newIterator){ if (!oldSelectedInside.containsRef(newIterator.current())){ if (firstRect){ updateRect = enclosingPositionedRect(newIterator.current()); firstRect = false; } else updateRect = updateRect.unite(enclosingPositionedRect(newIterator.current())); } } if (!firstRect) { m_view->updateContents( updateRect ); } // Is the new starting object different, or did the position in the starting // element change? If so we have to draw it. if (oldStart != m_selectionStart || (oldStart == oldEnd && (oldStartPos != m_selectionStartPos || oldEndPos != m_selectionEndPos)) || (oldStart == m_selectionStart && oldStartPos != m_selectionStartPos)){ m_view->updateContents( enclosingPositionedRect(m_selectionStart) ); } // Draw the old selection start object if it's different than the new selection // start object. if (oldStart && oldStart != m_selectionStart){ m_view->updateContents( enclosingPositionedRect(oldStart) ); } // Does the selection span objects and is the new end object different, or did the position // in the end element change? If so we have to draw it. if (oldStart != oldEnd && (oldEnd != m_selectionEnd || (oldEnd == m_selectionEnd && oldEndPos != m_selectionEndPos))){ m_view->updateContents( enclosingPositionedRect(m_selectionEnd) ); } // Draw the old selection end object if it's different than the new selection // end object. if (oldEnd && oldEnd != m_selectionEnd){ m_view->updateContents( enclosingPositionedRect(oldEnd) ); } #else repaint(); #endif } #if APPLE_CHANGES void RenderCanvas::clearSelection(bool doRepaint) #else void RenderCanvas::clearSelection() #endif { // update selection status of all objects between m_selectionStart and m_selectionEnd RenderObject* o = m_selectionStart; while (o && o!=m_selectionEnd) { if (o->selectionState()!=SelectionNone) #if APPLE_CHANGES if (doRepaint) #endif o->repaint(); o->setSelectionState(SelectionNone); RenderObject* no; if ( !(no = o->firstChild()) ) if ( !(no = o->nextSibling()) ) { no = o->parent(); while (no && !no->nextSibling()) no = no->parent(); if (no) no = no->nextSibling(); } o=no; } if (m_selectionEnd) { m_selectionEnd->setSelectionState(SelectionNone); #if APPLE_CHANGES if (doRepaint) #endif m_selectionEnd->repaint(); } // set selection start & end to 0 if (m_selectionStart) m_selectionStart->setIsSelectionBorder(false); m_selectionStart = 0; m_selectionStartPos = -1; if (m_selectionEnd) m_selectionEnd->setIsSelectionBorder(false); m_selectionEnd = 0; m_selectionEndPos = -1; } void RenderCanvas::selectionStartEnd(int& spos, int& epos) { spos = m_selectionStartPos; epos = m_selectionEndPos; } QRect RenderCanvas::viewRect() const { if (m_printingMode) return QRect(0,0, m_width, m_height); else if (m_view) return QRect(m_view->contentsX(), m_view->contentsY(), m_view->visibleWidth(), m_view->visibleHeight()); else return QRect(0,0,m_rootWidth,m_rootHeight); } int RenderCanvas::docHeight() const { int h; if (m_printingMode || !m_view) h = m_height; else h = m_view->visibleHeight(); int lowestPos = lowestPosition(); if( lowestPos > h ) h = lowestPos; // FIXME: This doesn't do any margin collapsing. // Instead of this dh computation we should keep the result // when we call RenderBlock::layout. int dh = 0; for (RenderObject *c = firstChild(); c; c = c->nextSibling()) { dh += c->height() + c->marginTop() + c->marginBottom(); } if( dh > h ) h = dh; return h; } int RenderCanvas::docWidth() const { int w; if (m_printingMode || !m_view) w = m_width; else w = m_view->visibleWidth(); int rightmostPos = rightmostPosition(); if( rightmostPos > w ) w = rightmostPos; for (RenderObject *c = firstChild(); c; c = c->nextSibling()) { int dw = c->width() + c->marginLeft() + c->marginRight(); if( dw > w ) w = dw; } return w; } #if APPLE_CHANGES // The idea here is to take into account what object is moving the pagination point, and // thus choose the best place to chop it. void RenderCanvas::setBestTruncatedAt(int y, RenderObject *forRenderer, bool forcedBreak) { // Nobody else can set a page break once we have a forced break. if (m_forcedPageBreak) return; // Forced breaks always win over unforced breaks. if (forcedBreak) { m_forcedPageBreak = true; m_bestTruncatedAt = y; return; } // prefer the widest object who tries to move the pagination point int width = forRenderer->width(); if (width > m_truncatorWidth) { m_truncatorWidth = width; m_bestTruncatedAt = y; } } #endif