/* * Copyright (c) 2002 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ /******************************************************************************* * * * File: gamma9.c * * * * Contains: Legacy gamma(). * * * * Copyright © 2001 Apple Computer, Inc. All rights reserved. * * * * Written by Stephen C. Peters, started in November 2001. * * * * A MathLib v5 file. * * * * Change History (most recent first): * * * * 12 Dec 01 scp First created. * * * * A version of gcc higher than 932 is required. * * * * GCC compiler options: * * optimization level 3 (-O3) * * -fschedule-insns -finline-functions -funroll-all-loops * * * *******************************************************************************/ #include "math.h" int signgam; double gamma ( double x ) { double g = tgamma ( x ); // return *True* gamma a la MacOS9 Mathlib signgam = (g < 0.0 ? -1 : 1); // set signgam as a courtesy. return g; } float gammaf ( float x ) { float g = tgammaf ( x ); // return *True* gamma a la MacOS9 Mathlib signgam = (g < 0.0 ? -1 : 1); // set signgam as a courtesy. return g; } double gamma_r ( double x, int *psigngam ) { double g = tgamma ( x ); // return *True* gamma a la MacOS9 Mathlib *psigngam = (g < 0.0 ? -1 : 1); return g; } float gammaf_r ( float x, int *psigngam ) { float g = tgammaf ( x ); // return *True* gamma a la MacOS9 Mathlib *psigngam = (g < 0.0 ? -1 : 1); return g; }