ApplePS2Keyboard.h [plain text]
#ifndef _APPLEPS2KEYBOARD_H
#define _APPLEPS2KEYBOARD_H
#include <IOKit/ps2/ApplePS2KeyboardDevice.h>
#include <IOKit/hidsystem/IOHIKeyboard.h>
#define KBV_NUM_KEYCODES 128
#define KBV_BITS_PER_UNIT 32 // for UInt32
#define KBV_BITS_MASK 31
#define KBV_BITS_SHIFT 5 // 1<<5 == 32, for cheap divide
#define KBV_NUNITS ((KBV_NUM_KEYCODES + \
(KBV_BITS_PER_UNIT-1))/KBV_BITS_PER_UNIT)
#define KBV_KEYDOWN(n, bits) \
(bits)[((n)>>KBV_BITS_SHIFT)] |= (1 << ((n) & KBV_BITS_MASK))
#define KBV_KEYUP(n, bits) \
(bits)[((n)>>KBV_BITS_SHIFT)] &= ~(1 << ((n) & KBV_BITS_MASK))
#define KBV_IS_KEYDOWN(n, bits) \
(((bits)[((n)>>KBV_BITS_SHIFT)] & (1 << ((n) & KBV_BITS_MASK))) != 0)
class ApplePS2Keyboard : public IOHIKeyboard
{
OSDeclareDefaultStructors(ApplePS2Keyboard);
private:
ApplePS2KeyboardDevice * _device;
UInt32 _keyBitVector[KBV_NUNITS];
UInt8 _extendCount;
UInt8 _interruptHandlerInstalled:1;
UInt8 _ledState;
virtual bool dispatchKeyboardEventWithScancode(UInt8 scanCode);
virtual void setCommandByte(UInt8 setBits, UInt8 clearBits);
virtual void setLEDs(UInt8 ledState);
virtual void setKeyboardEnable(bool enable);
protected:
virtual const unsigned char * defaultKeymapOfLength(UInt32 * length);
virtual void setAlphaLockFeedback(bool locked);
virtual void setNumLockFeedback(bool locked);
virtual UInt32 maxKeyCodes();
public:
virtual bool init(OSDictionary * properties);
virtual ApplePS2Keyboard * probe(IOService * provider, SInt32 * score);
virtual bool start(IOService * provider);
virtual void stop(IOService * provider);
virtual void interruptOccurred(UInt8 scanCode);
virtual UInt32 deviceType();
virtual UInt32 interfaceID();
};
#endif