AudioHardwareCommon.h   [plain text]


/*
 *  AudioHardwareCommon.h
 *  Project : AppleOnboardAudio
 *
 *  @APPLE_LICENSE_HEADER_START@
 * 
 *  The contents of this file constitute Original Code as defined in and
 *  are subject to the Apple Public Source License Version 1.1 (the
 *  "License").  You may not use this file except in compliance with the
 *  License.  Please obtain a copy of the License at
 *  http://www.apple.com/publicsource and read it before using this file.
 * 
 *  This Original Code and all software distributed under the License are
 *  distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 *  EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 *  INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 *  FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT.  Please see the
 *  License for the specific language governing rights and limitations
 *  under the License.
 * 
 *  @APPLE_LICENSE_HEADER_END@
 *
 *  Contains all header file used from the IOKit, and Kernel Objects
 *
 */

#ifndef __AUDIOHARDWARECOMMON__
#define __AUDIOHARDWARECOMMON__ 

    //common headers
#include <IOKit/assert.h>
#include <IOKit/system.h>

#include <IOKit/IOLib.h>
#include <IOKit/IODeviceTreeSupport.h>
#include <IOKit/IOPlatformExpert.h>

#include <IOKit/ppc/IODBDMA.h>

#include <IOKit/audio/IOAudioPort.h>
#include <IOKit/audio/IOAudioControl.h>
#include <IOKit/audio/IOAudioLevelControl.h>
#include <IOKit/audio/IOAudioToggleControl.h>
#include <IOKit/audio/IOAudioSelectorControl.h>
#include <IOKit/audio/IOAudioTypes.h>
#include <IOKit/audio/IOAudioDefines.h>
#include <IOKit/audio/IOAudioDevice.h>

#include <libkern/c++/OSNumber.h>
#include <libkern/c++/OSData.h>
#include <libkern/c++/OSArray.h>




#endif